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Quinn Makes Games

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A member registered Nov 02, 2017 · View creator page →

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Fun! The online high-scores are a great touch that really push the player to do better. I like the chaos that happens when you get hit by a bunch of bouncers in a row. I like the game's aesthetics!

The mouse controls are a little hard to wrap my head around, I had the most luck using keyboard controls. Also, I had issues with the sound where SFX playing would cause stuttering/stopping of the background music.

Hey there, thank you so much for the detailed feedback! These are all great points and I definitely appreciate the insight, when I make an update to the game I will be sure to incorporate these! :D

Very fun! I like how frantic it gets trying to get more and more of the planets into the black hole. The "clink" sound effect is really satisfying.

Fun idea! I really like how polished it feels, and that the only controls are text input is quite nice. You know how to play the game before the timer even starts. The music is really nice as well :)

Very relaxing and fun! It's super satisfying to catch a bunch of fish in a row.

Honestly I'm amazed at how much content you're able to fit into a 20 second timer by just hiding certain mechanics from the player. This was so much fun to play/figure out, and it felt extremely polished too. I especially love the curse activation animation, it's so juicy. Thanks for the really fun experience!

I love the aesthetics of this game! It's really calming and the tones you get for making connections feel very satisfying. The main mechanic is surprisingly fun for how simple it is and you get a lot of mileage out of very simple controls.

Cute! I like the idea of switching powers and it fits the theme well. I think moving left would have felt more natural on A instead of Q - there were a few times I defaulted to my standard WASD controls only to stay in place.

Fun! After a while I found myself not really in enough danger so I lost on purpose. It could use some kind of "time-out" mechanic that forces a loss eventually. The effects are nicely polished :)

The premise is great and it's fun to balance switching directions with actually hitting the targets. My hi-score was 42.

The visuals are really polished given the timeframe! The effects especially feel quite good. The gameplay is fun, a nice feature would be to be able to see your score before returning to the main menu.

That would probably make the controls a bit more intuitive! I'd been playing with 4 fingers from my left hand on ASDF, and two from my right on GH.

For a 3 hour game, really polished! The gameplay is fun and the music is *really good*. I love the gameplay and that there's 6 keys to hit annoyed me at first, but I realized if it was only 4 then it would be too easy to coordinate one hand haha. I noticed a bug where I would hear the "take damage" sound when I wasn't colliding with any wires.

Thanks for playing! The controls are really wonky for sure, haha.

I liked your game a lot! It was fun getting the record :D

Hey, thanks for checking it out! Really appreciate the feedback :)

Fun! My best score is 63 though I think I could go higher with more patience :)

Thank you!

When I get a chance, I'll have to rework the difficulty curve a bit. As it is, it's probably a bit too flat and I'd love to have it be a more steady progression.

Thank you for the feedback, and for playing our game!

It was especially helpful to be able to see someone play it live. When I get a chance to update it, that'll be a huge help!