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A jam submission

Sky Rail PiratesView game page

Take to the skies and fight nefarious pirates!
Submitted by Kreekakon, Traggey — 25 minutes, 11 seconds before the deadline
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Sky Rail Pirates's itch.io page

Team Name
Team Timezone

Gameplay Instructions
(NOTE: There are certain bugs we were unable to fix before the deadline and we have tried our best to address the more potentially impactful ones in the "Known Bugs" section below)

Gameplay Instructions
Can be played with Keyboard or any Controller

When flying you will leave a stone pillar trailing behind you. Your character can grind along this pillar by touching it. You are able to aim and fire your weapon when grinding. You can end a grind early by launching yourself off of it.

Keyboard Controls:
Movement - Hold down LEFT MOUSE BUTTON
Steering during Flight - Move MOUSE
Roll - Q & E
Aim (While Grinding) - Hold down RIGHT MOUSE BUTTON
Shoot (While Grinding) - LEFT MOUSE BUTTON while holding RIGHT MOUSE BUTTON
Launch off of a pillar mid-grind - LEFT MOUSE BUTTON
Pause Game - ESC or P

Controller Controls:

Movement - Hold down LEFT TRIGGER
Steering during Flight - Move LEFT THUMBSTICK
Roll - LEFT and RIGHT SHOULDER
Aim (While Grinding) - Hold down RIGHT TRIGGER
Shoot (While Grinding) - LEFT TRIGGER while holding RIGHT TRIGGER
Launch off of a pillar mid-grind - LEFT TRIGGER
Pause Game - Start

Known Bugs

1. Sometimes the player will no longer be able to shoot while grinding. When this bug occurs, attempting to shoot while grinding will launch the player off of the pillar instead of shooting. If this issue occurs, pause the game and restart from checkpoint.

2. While aiming with your guns sometimes the target in your crosshair will sometimes not take damage which is indicated by a lack of a bullet impact sound (Targets which can be damaged are enemy ships and boss weakspots). If this happens try to shoot the target from a different angle or alter your character's angle on the currently grinded pillar using Q or E (LEFT and RIGHT SHOULDER on controller​).

3. Overall jankiness (This is a feature - we promise)

Link to Gameplay Footage
https://youtu.be/BIIDWpAxh-g

Which Special Categories would you like your game to be considered for?

None of the Above

List any content that was created before the jam that was included in the final submission.
All Sound Effects & Music except all voice acting and "Player Weapon Shooting" sound are from:
bensound.com
Soundly
freesound.org

Font "Long Haired Freaky People" is from dafont.com

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Comments

This game is to cool! xD

Developer

Hey thanks <3 Much appreciated!

Submitted

This game is really cool, the best idea so far. Unfortunately you could implement it as u wished to. Still a really solid entry. Good work

Developer(+1)

I'm super glad you like it ^^ Yeah we did probably set our goals a little too ambitiously for a five day game jam hah, better luck next time ehy?

Submitted

i Juts loved this game idea, art and concept. Really well done. U guys should have made a better tutorial. Saying that the "rails" will push you in the direction that you was flying while making them, would saved me a lot of time. Great job!

Developer (1 edit) (+1)

I assume that you're talking about the fact that the rails will only allow you to travel in one way, which is the direction they were created. Two way rail travel was something we originally intended, but we ran out of time to implement it without risking breaking the game even further.

A lack of time also really hurt some aspects of the game, such as a better tutorial like you said which would've reflected this limitation as well as other bug fixes.

Thank you for the kind comment!

Submitted
Deleted 6 years ago
Developer(+1)

Hey Wesley! I'm glad you're digging it! The main inspiration for me coming up with the concept and artstyle was Jet Set Radio, which is what air gear was based on! The show and the game even has the same musical talents behind it :D