There's no Linux build anyway so that wouldn't help you, it's for windows :P
Traggey
Creator of
Recent community posts
Presentation and gameplay were all super neat, I feel like the only real issue I had was with the levels where you had to complete routes that involved things you couldn't see properly before having to execute your run, it lead to many situations in the 16 + levels where I just stood still and couldn't figure out what to do until I made a leap of faith.
But overall, wonderful game! I'm happy to see other games with some actual challenge to them!
My computer is rendering this game at thousands of frames per second, making my pc scream haha, a frame limiter would probably be a good idea!
Overall, this is a fun experience but I found myself managing to get through most of the levels without even having to consider any of the rules for said level and because of how zoomed in the camera is, it makes it hard to formulate any plans even if you tried.
Lots of seemingly random little elements that could kill you which eventually lead to me having to restart the game, OUCH!
Man I don't think I've ever been so happy to not enter a car.
Excellent writing, kept my attention all the way through, intriguing mysteries and characters!
Theme was extremely well implemented as well! Overall just a really swell experience, awesome to see some text based stuff from time to time!
Only real issue I came across was that the game seemed to skip ahead REALLY quickly on some screens.
Thanks a ton mate! Yeah the frustrating parts of the level design and mechanics are definitely intentional on my end haha, I like being a bit of a dick I guess!
The wire grabbing is indeed a problem and it's something I struggle with when playing the game myself, definitely one of the first things I would address if we were to further develop this! Thank you ever so much for the feedback, it's super appreciated!
The artwork and animation is gorgeous! Well done on that part! The basic gameplay loop was very simple but effective, had fun playing through.
For some feedback, I'd address the issue of leaps of faith, many times you had to jump into places you couldn't see which was confusing, I'd also like to see some spell checking and music in the game!
Overall, a fun little experience!
Very charming game, the art and the music set a very specific mood and atmosphere that is just nice! The gameplay is interesting, jumping around in the spinning world is very fun however I feel like the primary reason for the game being as hard as it is, comes from the unpredictability of the camera rotation, I found myself never really quite certain of how or where the camera would rotate to which lead me to jumping into places I didn't really expect to go in! I think also the spikes may have too large hitboxes? I found myself dying quite frequently but I was uncertain if I had actually touched them or not.
I think with a little bit more love this could turn into something really awesome, great work! :)
Thanks! The timer has indeed been a point of contention, it's bothering many and many are saying they like it! I think primarily for the design I was aiming for a more difficult speedrunning style experience, but that may not have been the best thing to go for in a jam like this haha ^^
Thank you ever so much for the feedback, all points have been noted!
Balls to the wall hard! Although not in a bad way, super fun speedrunning! I wish there were some minor descriptives in the game itself as towards how killing the enemies worked for example! I didn't even realize they were "enemies" at first, visuals made them look like mines or something so I avoided them!
Nevertheless, had a ton of fun playing this, well done!