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A jam submission

Data Lost Around The SunView game page

Retro puzzle game about surviving with your cat on a rouge space station
Submitted by loonyware (@loonyware) — 30 minutes, 19 seconds before the deadline
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Data Lost Around The Sun's itch.io page

Team Name
loonyware

Gameplay Instructions
Controls: mouse (point&click style), click on the edge of the screen, to go to the next room.

Aim: You have to survive long enough to be rescued.

Cheats: You can type a cheat to instantly go to one of three endings: jamends, jamendc, jamendf

Rules:

You have 5 resources:
- Stamina (STM, max 12)
- Power (PWR, max 24)
- Life Support (LFS, max 24)
- Vegetables (VEG, max 24)
- Cat Food (CTF, max 24)

Each day you consume 1 VEG, your cat, Data, consumes 1 CTF, and you both consume 1 LFS (jointly). For each resource missing you and/or Data will lose 1 health point. Resources will be consumed just after getting out of bed. You also have to sleep to regain STM. You can find a bed in the Quarters on the far right side of the station.

The game auto-saves when you sleep.

You can use 1 STM to play with Data. You just have to click on him.

You can produce resources using STM and other resources. You need:
- STM for PWR
- STM & PWR for LFS
- STM & LFS for VEG
- STM & VEG for CTF

To produce resources you must tend to systems on the station. For each system, you have to solve a puzzle. Each puzzle has 3 sizes with a different cost to reward ratio:
- Small: 2 for 1
- Medium: 3 for 2
- Large: 4 for 4
When you start a puzzle, you can reset it for free or resing, losing resources you already spent.

PWR is produced with the solar panels controls (left machine in the Maintenance section). To solve the puzzle you have to flip all solar cells upwards. Click in a square to flip it and its neighbors.

LFS is produced with the life support controls (right machine in the Maintenance section). Rotate the grid squares so that they all join up into a single connected network with no loops. Left-click in a square to rotate it. Right-click to lock a square once you think it is correct (so you don't accidentally rotate it again); do the same again to unlock it if you change your mind. Squares connected to the middle square are lit up. Aim to light up every square in the grid (not just the endpoint blobs).

VEG is produced with the botanics (right table in the Workspace section). Place light bulbs in the grid so as to light up all the blank squares. A light illuminates its own square and all the squares in the same row or column unless blocked by plants (green squares). Each numbered square must be orthogonally adjacent to exactly the given number of lights. Lights may not illuminate each other. Click on a square to place or remove a light bulb. Right-click to place a dot indicating that you think there is no light in that square.

CTF is produced with the mead growing laboratory (left table in the Workspace section). Form a single closed loop out of the grid edges, in such a way that every numbered square has exactly that many of its edges included in the loop. Click on a grid edge to mark it as part of the loop (black), and again to return to marking it as undecided (dark pink). Right-click on a grid edge to mark it as definitely not part of the loop (light pink), and again to mark it as undecided again.

What platform is your game built for?

Windows

List any content that was created before the jam that was included in the final submission.
Simon Tatham's Portable Puzzle Collection (https://www.chiark.greenend.org.uk/~sgtatham/puzzles/) - MIT license - used for puzzle generation

Pixelated font (https://www.dafont.com/pixelated.font) - Creative Commons Attribution Share Alike license - used for UI texts

Soundly waves:
- Animal, Cat, Meow 3 SND14498
- Animal, Cat, Purr 1 SND11301
- Drone, Science Fiction, Room Tone, Spaceship SND32376
- Electronics, Calculator, Press Button, Single SND31926
- Sci-Fi, Beep, Computer, UI SND7220

Link to Gameplay Footage
https://youtu.be/Zh0ZFVyR1DQ

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Comments

Looks really cool but the puzzle (plant) is impossible to understand

Developer

Hi and thanks for the comment.

Maybe I should try a different wording in the instructions? Could you help me out with this? Would this make it any better: "Place lights in the grid so as to light up all the brown squares. Each numbered square must have exactly the given number of lights right next to it (orthogonally). A light illuminates its own square and all the squares in the same row or column up to a green square, which will block the light. Lights may not illuminate each other, they will turn red when they do. Left-click on a square to place or remove a light bulb. As a hint to yourself you can right-click to place a dot indicating that you think there is no light in that square."

Also, we've just uploaded a video on YouTube where this exact puzzle is solved. Maybe it would be a help to you?