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loonyware

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A member registered Nov 14, 2019 · View creator page →

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Super relaxing & great vibes :)

I love the idea and the art :D great work!

Thank you! We are planning to add some little update soon :D

Wow great sweater! :D We didn't have time to make a wardrobe but we will add an update after the voting!

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Love the idea :D Really well done! 

I'm getting 30 FPS on GTX 1080 in Full HD. What sorcery is this!?!

Thanks, this is just a side gig of our chicken ;) You can learn more about her future adventures from our twitter: https://twitter.com/loonyware :)

Thanks for the comment. Our first ideas were with CPU-controlled opponents, but in the 72h time constraint it wasn't feasible ;) The other idea didn't even come to my mind, but it could work as a nice entry in the jam.

Very fun game and a very interesting take on the topic. You've nailed almost every aspect of the game, the WOWIE! factor especially ;)

There's only one thing that I would change in character control. When the player is on the wall, he could stick to it a little, so when I change the direction to jump from the wall I would have a little more time to press the jump button. But even without this, the character controls are really great and responsive :)

Some progress bar or score system could maybe help, but I'm not really able to put my finger on it.

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You're probably right about boosters being too hard to dodge. It was the last thing I added and didn't have a proper amount of time to playtest and tweak it. I could probably reduce the speed slightly but would rather spread the boosters a little more so the gaps would be easier to fit into.

As for the walls, I was thinking more in the way of increasing the damage applied from the hit. I wouldn't want to drop this feature altogether, because it is the main mean of deceleration in the game ;)

Maybe more friction for the crate and a slope incorporated into the button, so the player can just push the crate instead of trying to tip it over with a jump, which feels too fake for my taste. It would also feel a lot better if the player wouldn't be able to push the crate while jumping.

I have so much mixed feelings for this game. The visuals are gorgeous, the audio is great, the character is easy to control. However, I could not find any fun there for me... I saw no point in shooting the creatures nor trying to survive.

Didn't care for the graphics, but the puzzles were fun. It would really gain from better character control and physics though.

For such a simple game, it plays really nice and smooth.

The basic idea behind the game sounds good and definitely on topic. However, the implementation is lacking. There's no health indicator, so I didn't know how far gone I was. It's really hard to follow what's happening on the screen, and all the texts popping out here and there are not helping.

You've incorporated the topic really creatively, I'm really amazed by the idea! Graphics and sound are minimalistic but very consistent and pleasing. One of the better games I've played in this jam :)

The game has nice graphics, the color palette is pleasing. Music is also nice, but definitely too loud. As for fun and topic incorporation, it sounded good from the description, but for me it didn't deliver.

Sorry, I never used gamemaker, can't help :(

This game is just awesome!!! You can't go wrong with cats ;)

3 MB executable that requests administrative privileges... I'll pass.

I've pressed every button on my keyboard and nothing happened...

I was unable to catch any penguin after the tutorial :( And the one in the tutorial didn't want o flee with me. But the visuals are fitting the overall mood of the game :)

I also was stuck in the tutorial for a while, but it was because I tried to play with WASD instead of arrows XD

The game is really fun to play, but I think I developed an exotropia playing it ;) Directing the player's attention to the more damaged pawn with background color was a really nice touch.

Great game, responsive controls, engaging puzzles. We need more games like this ;)

The character is hard to control, the usual sticking to the walls issue... However the idea was surprising and brought a smile to my face ;)

For a moment there I thought that this was yet another puzzle platformer that simply changes the finish line with something that kills the player. However, the surprise mechanic in the second level saved it for me :)

Surprisingly satisfying waiter simulator :) However, the gameplay is too long and I couldn't see everything the game has to offer. This is something to watch out for during jams ;)

If you survive all four waves the game freezes. And the drop points are static, so you can stand in one position and win or lose the game with no effort. I also don't see any point in jumping. However, I see that some time and care went into visuals, which are not half bad ;)

The game is fun and on topic. Only real problem is that my eyes hurt from all the bright green color O.o

I've passed the exam at the first approach and didn't even need to fail a question on purpose XD Interesting take on the topic. The only sound in the game was really unpleasant :( Keep up the good work :)

Nice take on the topic, but the game is too frustrating and punishing. Characters are hard to control, and you often don't see, where you should go. It's nothing that can't be fixed with some work, but for now the potential in this game is still untapped.

Interesting idea, graphics, and music. However, some bugs didn't allow me to appreciate the gameplay. You can quite easily place the voids in a manner that makes the level impossible to complete. There were also situations when voids appeared when I jumped from the solid surface. But the potential is there ;)

I have mixed feelings about this game. In the beginning, it seemed kind of random, but when I found out that there's a determinism behind the shooting direction it became kind of fun and I finished the whole game. Nice work, keep at it ;)

Don't even know how to fail in this game XD The only points I got were when I glitched out of the screen. But graphics are nice and the music is catchy :)

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Failure is progress, but you don't want to progress, so you have to win to fail and go back. Yeap, you messed with those concepts good :) There's definitely room for improvement in the graphics and coding department, but overall really nice entry.

EDIT: Okay, I've cheated and started the game from the beginning each time I progressed to the 3rd level. But I have my phone back at last XD

Really fun and challenging game. The permadeath (WIN) is interesting but I don't know for how many levels it would be fun. I didn't play to the end, maybe I will try later because I feel the need to beat this ;) As for the incorporation of the topic, it feels like cheating. If you swap the names (WIN? DEATH), the game will be exactly the same.

The game is really well made and finished, with nice consistent graphics and music that's really fitting the overall theme.  However, the gameplay didn't sit well with me. There's too much text and lore building for such a short game, but too little challenging gameplay. Overall a good entry :)