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A jam submission

In SPACE no one can hear you CLICKView game page

Surreal VR platformer inside of an RGB keyboard
Submitted by hollowdilnik (@hollowdilnik) — 2 minutes, 59 seconds before the deadline
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In SPACE no one can hear you CLICK's itch.io page

Team Name
Hollowdilnik

Gameplay Instructions
This is a VR-only game. Swing your arms and push off objects to move around (like in Gorilla Tag). Press the left Menu / B key to restart from the last checkpoint.

What platform is your game built for?

Windows
Oculus Mobile

List any content that was created before the jam.
- UE4 default sky sphere material
- This grass texture, distorted beyond recognition:
https://www.cgtrader.com/free-3d-models/textures/natural/stylized-grass-texture-free
- Now Alt font
- A custom VR template with basic VR pawn setup and basic gorilla tag-like locomotion

Link to Gameplay Footage
https://youtu.be/3qQqbwit4QE

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Comments

Developer (1 edit)

Don’t have a VR headset? We have recorded a full playthrough!

https://www.youtube.com/watch?v=AIxQ8ZUeU1M

Submitted

Very cool locomotion concept! I can get sick pretty easily in VR, so I can never play long, but yours I did well in! Also, your button presses were awesome! Did you set them up via a Timeline or did you use physics? We went back and forth between the two on ours, but ultimately went with physics.

Also the story and sound was nice too! Very well done!

Played with Vive Pro and Index on SteamVR.

Developer(+1)

Thank you! Yeah, surprisingly, this kind of physical locomotion tends to work fine for people prone to motion sickness.

Regarding the buttons - our locomotion implementation does not work with physical interactions for now, so we faked it with overlaps and a heuristic to determine how far the button should be pressed. We also tried to mimic the force curve of a real mechanical keyboard with haptics, but I wish we had more control over them.

Loved your buttons too!

Submitted

Nice story and gameplay!

It's great to know that mix of several items like sounds, mechanics and voiceover made another dimension of interactive engagement !

Developer

Thank you so much!

It was a huge struggle to develop the initial idea into something passable. Really glad you liked the experience! These types of games are very difficult to judge when you make them yourself, as you can’t look at them like a first-time player.