The current awards available are:
Game of the Year! - this is the "traditional" award we've always had (renamed), and will have one winner in both the Comprehensive category and Skills Center category.
Outstanding Achievement in Gameplay Mechanics: This award recognizes exceptional gameplay or combat mechanics on a project.
Outstanding Achievement in Worldbuilding: This award recognizes exceptional story and narrative work within a game.
Outstanding Achievement in Art: This award recognizes quality visuals - environmental, character, UI, Lighting
Outstanding Achievement in Character Design: This award recognizes exceptional character visuals, performance, personality, etc
Outstanding Achievement in Perspective: This award recognizes games that challenge our preconceptions, approaches the prompt in a skilled but unconventional way, and maybe surprises us a little (beyond jump scares)
Outstanding Achievement in Sound: This award goes to best student created sound work
Outstanding Achievement in Control Systems: Ever play a game that just *feels good* to play? Responsive control - to quote spider-man "ridiculously intuitive" - is recognized here.
Outstanding Achievement in UI/UX Design: One of the unsung heroes in game design is quality UI/UX. Does your game convey data in a way that is helpful? Does the UI help your immersion or break from it?