Play game
Flip's itch.io pageTeam Name
HOnramp
Gameplay Instructions
Use mouse and keyboard
WASD - movement
Space - Jump
Q - Dodge
LClick - Shoot
E - Flip world
There's a tutorial included
What platform is your game built for?
List any content that was created before the jam.
External assets used -
1. Stomping Robot Model - "Robot | 2020" (https://skfb.ly/oswBq) by Uliszs.3d is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Modifications made - Rigged and animated.
2. Lase Robot Model - "Laser bot" (https://skfb.ly/6UGZY) by MrEliptik is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Modifications made - Rigged and animated.
3. Fish Robot - "Deep sea harvester" (https://skfb.ly/6WXSF) by mmeitus is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Modifications made - Rigged and animated
4. Crosshatch post process shader - Post process shader pack V1 - Marketplace
Modifications made - Modified to be used with custom depth for masking out actors and niagara systems.
5. Props - Megascans
6. Audio sourced from freesounds.org
7. Kitbash - NeoCity
8. Modular Building Set - Marketplace
Link to Gameplay Footage
https://youtu.be/RCcv8pLzegs
Which Engine version did you use to create your entry?
5.0.3
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Comments
Hey there !
I tried your game,, nice concept and use of the theme :) I even can see you too had fun using the Kitbash city ^^
The gameplay is well explained, and pretty simple, I undeerstood pretty quickly the interest of using the underworld. The movements of the robot are maybe a littlee too slow, with the ennemies far away (but I understood that we can move faster using the Unndnerworld, which was maybe the intention), and the jump is maybe to short, so I didn't find a useful way to use it (Maybe jumping higher and slower like with a low gravity could have beenn great, just like the dodge movement).
Congratulations for completing this challenge then ! :)
Hey! Thanks for playing my game and for giving great feedback. Honestly, it was so much fun to finally create a game after about a year of failure.
I did over scope my initial design so towards the end, I had very little time to do testing and optimizations. I agree with a lot of the feedback you gave.
Today is results day and I decided to check how many downloads I got and saw your comment. You made my day.
Thank you.