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Deep Blue's itch.io pageTeam Name
Of Carbon
Gameplay Instructions
Help the little drone collect plastic at the bottom of the ocean and try to get the highest score. When the plastic pollution level becomes critical, the game is over..
Start and game over menu - use the mouse.
Gameplay - use arrow keys or WASD to move the drone.
If you're wondering why certain things aren't being collected:
Firstly, the collection happens at the top of the drone - in the opening.
Secondly, all trash and coin pieces spawn on your plane, but they might have been thrown in front or behind the drone through physics collision - I left it like this intentionally as I believe it creates more visual impact.
Something to note - the game file has an old project name - DeepSea! (I wasn't sure how to change it without breaking it ^^')
What platform is your game built for?
List any content that was created before the jam.
Everything not listed below was created by me during the jam (including game logic and music).
The sea rocks are Quixel megascans.
I'm using a free caustics texture downloaded from: https://opengameart.org/content/caustic-lighting
The pickup and menu sounds were downloaded form WeLoveIndies.
Link to Gameplay Footage
https://youtu.be/Tze9oNaQWac
Which Engine version did you use to create your entry?
UE5
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Comments
Well made little game. In my opinion, fits the theme in 100%. Great job!
The physics of the junk hits just right, love the way they bounce off you, and the player movement feels so nice. 511 was the best I could get!
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