- Adds gamepad support.
- Opening cutscenes skip (press any key).
- Adds new melee enemy type with increased holo-guard population + overall difficulty slightly increased.
This game was simply amazing - I tried keyboard, but quickly switched over to the gamepad and had a blast. It's like a slicker and faster paced Trials, but better because hoverboard! I was not able to conquer the tower but did manage to clear the other levels! I can't say I have any constructive feedback other than I want more. Congrats!
Thank you so much for the kind words and for checking out the game! Ahh, the enemies AI, it's so hard to get just right! I ended up choosing story first and made them slow to aim + fire to keep the momentum going for the widest range of player skills. I agree that it could have more gameplay variety! I wanted to explore the box grab mechanic I built but ran out of time to fully utilize.
Very slick presentation, the physics character controller is pretty good, and music is excellent, great work! Not a big fan of trying to shoot the little metal boxes to unlock doors as that grinds the game to a full stop when the music is pump'n so hard that I just want to jetpack into the next baddie haha.
I love the chill and wholesome vibe of this game, it's like a sip of tea. You know it's special when my only feedback is just to add more juice/feedback to the player movement/actions, and maybe a small bit of bread crumb (small lights/lamps?) to help guide the player to newly the opened areas. Congrats on this excellent entry!
First of all - thank you for your amazing quick-fire YT tutorials that always help me out with those specific little things I need to understand (and so often need to re-understand lol)!
Lovely game, the presentation and characters came out awesome! My feedback would be that the camera only following a set path instead of reacting more to the player position + floaty gravity made me frustrated in parts, because it wasn't so clear what my path should be. Congratulations to the team on the great release!