Love the pixel art aesthetic! Replayed now that I've spent some time learning how all the mechanics work. Heads up my keyboard doesn't have a select button and the handbook you provided doesn't let the player know that shift is select. I like the little details now that I've been able to drive longer like the dangling air freshener, and the animations for the horn and stuff. Also very sneaky that the wheel begins drifting at the 4 time mark. Nice work!
thanks for letting me know that pc controls for select be missing. was a last day edit, will try and see if i can photoshop something in ... doubt i can because it is on printed media now but eh... Why the wheels drift at 4 min is probably more because in later stages i have less if statements to run so it will run quicker. each 1-3 if statements can increase the running time by 1 second on the acceleration script. I optimized it as best as I could.
Comments
Love the pixel art aesthetic! Replayed now that I've spent some time learning how all the mechanics work. Heads up my keyboard doesn't have a select button and the handbook you provided doesn't let the player know that shift is select. I like the little details now that I've been able to drive longer like the dangling air freshener, and the animations for the horn and stuff. Also very sneaky that the wheel begins drifting at the 4 time mark. Nice work!
thanks for letting me know that pc controls for select be missing. was a last day edit, will try and see if i can photoshop something in ... doubt i can because it is on printed media now but eh...
Why the wheels drift at 4 min is probably more because in later stages i have less if statements to run so it will run quicker. each 1-3 if statements can increase the running time by 1 second on the acceleration script. I optimized it as best as I could.