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Sound FX Deliverables

A topic by AMES Showcase created Apr 09, 2024 Views: 23
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Host (2 edits)

Deliverables expected for SoundFX Competition

1) Itch.io page created and joined Page absolutely does *NOT* need to be pretty - it's an access point for panelists to get to your work and that is all. That being said, teams are ABSOLUTELY encouraged to personalize it and make it their own if they WANT to. (also of note: it's not an explicitly scored criterion item, it's just an "is it present" checkbox)

2) Powerpoint filled in that goes over process, shows track info, etc. - We will be pushing out a downloadable template *SOON* (possibly as early as tomorrow) that should just be "plug your info here". Our intent is that completing the powerpoint should take minutes, not hours. Like the itch page - "pretty" is absolutely not a requirement but teams can feel free, again it's to convey information to judges and is a non-scored "checkbox" element. Powerpoint may be edited to expand/consolidate sections, change order, add more content, etc as long as all required information is present.

3) Raw data files ('project bundle') of your work in 'native' format for whatever software package(s) you used. This is *NOT* part of your submission but Advisors should have it available in case it's requested.

4) Sound FX files: Team may choose to either set up SoundFX for a film or game (following corresponding list below). Students must complete (at minimum) 8 SoundFX, five of which are required and three of choice from the "Optionals" list. If Product does not have a relevant context for a specific sound (for instance, a game where character only has basic movement, so 'alternate movement' is impossible), create an appropriate sound effect for "if that DID exist, what would it sound like?".

Game Required Sounds (All 5):

  • Button Click
  • Character moving (player and/or enemy 'walking')
  • Alternate movement (jump, run, crawl, etc)
  • Interaction (open, shoot, etc)
  • Background environmental sound(s) (SFX, NOT background music)

Game Optional Sounds (Pick 3):

  • You Lose
  • Death
  • Hit ('take damage')
  • Pickup item
  • You Won
  • Mouse states:
    • hover (button/ui)
    • Down state
    • Exit state → leave (button/ui)
  • (Game/prompt specific)
  • (Other: REQUIRES PREAPPROVAL, with intent that anything that gets cleared would be added to the optionals list)

Film Required Sounds (All 5):

  • Room tone - the consistent ambience of a space; ventilation, heater appliances
  • Background Sounds - ambience or background sound should BLEND crowd size, room size, activity
  • Foley Sound Effects -  rustles, footsteps, props, body grabs
  • Crowd or people sound in the scene space
  • User Interface Sound Effect - apps, video games, websites, and interactive media sleek, modern and intuitive with high quality UI/UX sounds.

Film Optional Sounds (Pick 3):

  • Weather Sound Effects - all weather patterns including wind, rain, thunder, storms, snow & beyond
  • Vehicle Sound Effects - driving, flying, sailing, trucks, buses, and motorcycles, engine, wheels doors interior or exterior sounds
  • Door Sounds, front door to a house, a metal portal on a spaceship, or a creaky wooden door to a creepy basement
  • Static Sound Effect - robotic radio static, scans, morphs, risers and more
  • Animal Sound - outdoor and domestic
  • Scary Sound - Doorknob rattles, floorboard creaks and wind sounds
  • Sci-Fi Sound Effects - aliens, spaceships, robots, outer space, and all things futuristic
  • (Game/prompt specific)
  • (Other: REQUIRES PREAPPROVAL, with intent that anything that gets cleared would be added to the optionals list)

5) OPTIONAL Deliverable: Video file of your Audio "in context" (either the film/animation or game it goes to). If it's a Game, please pre-record gameplay so judges are able to just watch footage as opposed to playing it themselves, as with previous elements we're not looking for "finely edited gameplay/video" we're looking for "this gives us context". Five minute maximum for video file.

Presentation

Teams that have a project for context (game/film/animation created) should share enough of the Product to hear all of the audio in context (for games, please share a prerecorded sequence that includes the various sounds, we don't need the entire gameplay. "Skipping" areas of the game to get straight to the areas where audio used is encouraged). 

Teams that do NOT have a context Project (team worked independently of any game/film teams) should ideate a theoretical project (fitting the prompt) that they are adding sound to and describe to judges well enough for context. This does not (and should not) be "every detail about the project, at length", it should be "enough to give the judges a context to work with" so they can visualize how the audio would add immersion to that hypothetical experience. 

Example: "Our song for 'artificial but not intelligent' is intended for a film about a robot dating service that does an incredibly bad job matchmaking. This song would play over a montage of our protagonist robot going on a series of increasingly bad dates, and just after he deletes the app he literally runs into (actually crashes) his perfect robot date" (cue music)

The provided* powerpoint is intended as a guideline for structuring the presentation in addition to being their "collection of evidence".
(* will be provided soon)