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This Tomb of Ours's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #4 | 3.550 | 4.200 |
Horror | #5 | 2.874 | 3.400 |
Presentation | #6 | 3.212 | 3.800 |
Gameplay | #7 | 2.535 | 3.000 |
Creativity | #7 | 3.043 | 3.600 |
Story | #7 | 2.874 | 3.400 |
Overall | #7 | 3.014 | 3.567 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Remember the Dead in your game?
The main character travels to the tomb to put her friends' weary souls to rest, and her memories of their life and death are a major plot point. Also, (a bit of a spoiler) the primary antagonist is an entity whose primary goal is to literally collect the memories of the dead.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
Yes - Autumn (as well as Back From The Dead to an extent)
Did you create your game in RPG Maker?
Yes
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Comments
Phew JUST finished it, really liked it. I love the writing, the dialogue of the characters flow really well. The creepy shadow being on just the edge of your light was super creepy and I felt like the puzzles were a good mix of traditional and familiar with a cool twist. Felt kinda like playing as a horror geek in a horror movie, you know? I liked that the girls were really knowledgeable about the supernatural aspect of it all and weren't just "ohh im scared!". That was neat. I agree with the bug issues the other comment mentions (I know you just updated those so cool! good job) and I also got one near the end where I picked up a note and it was a full screen text and then after that all of the dialogue/text was full screen text. I could still see the screen through it and it was fine, but I'm pretty sure it was unintentional. It was the last note I found in the maze before getting to the original crash site, right near the end. Fun, cool aesthetic and very impressive for cranking out in this time period! Excited to for updates and to see the end.
Ah I did get that fullscreen text too but wasn't sure if it was a bug afterwards or not since there was some longer text pieces. 馃
Really liking this so far but I seem to be stuck and I'm not sure if it's a bug or not. I went around every multiple times but I still couldn't find the last clue. I believe I can see where it is but there's candles blocking it one way and then a skeleton blocking it the other day, I can't get past either of them from any direction. In case this was a bug I went with the solutions file but it doesn't seem to work. Every time on the 7th way I go I end up with a "The path ahead of you is starting to blur" message that sends me outside but after I enter again, that messages pops up and sends me out every time, no matter which way I go. To confirm this is after already failing it the first time and Kat mentions about being able to help with hints, etc. Going to keep trying things but just writing now in-case you see this sooner. Cheers!
EDIT: I loaded an older save to try the solution file answer before the first fail and that does work, seems there may be a bug with if you don't get it the first go.
....yeah, it's definitely bugged, but it's an easy fix (it's just a variable not getting reset). It should be fixed in the update I'm planning to put out later today. Thanks for the report.