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BroodyGaming

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A member registered Jun 28, 2023 · View creator page →

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ahh! Thank you so much!! 🥳🥳 

Ahh!! the art style for this one really stood out to me and I so, so enjoyed it. Really cute and I liked how text boxes looked. And the expressions were so entertaining and sweet. Good job!

I really loved the painterly feel of the art in this one!! Felt really dream like. 

Aww I loved this, the art was so detailed and the aesthetics of the world is not only SO original feeling but really really cool. Felt like, nautical punk almost haha. I think if I could give pointers I wanted more visual distinction in the text boxes for who was talking when (like color changes or font or placement, idk), but that's a very small thing in an otherwise grand package -and ultimately a personal preference, there's no right or wrong way to do art. Excited to see the rest! 

This was so beautiful!! I really enjoyed the world building and the art, can't wait to see the rest of it. 

Ahh I wanted to post this when I posted my other comment on the jam page but my computer was being a butthead so I am only just now uploading the video lol. Really loved this! Had a lot of fun! 

This was so cute!! I loved the gameplay loop, it felt easy to understand and made me feel active in the world. I adored the colors and aesthetics so much, I was laughing and giggling throughout it. I really appreciated how detailed the art was in the backgrounds as well. All of the small animations where really beautiful, noteably the potion bottle from Dahlia and the way things sometimes flew around. 

I've never used Renpy so I'm not terribly familiar with the engine but this ran smoothly and I didn't run into any bugs! The UI was clean and clear and the music was really sweet. I especially liked the tender track with the vocalizations near the end. 

The almost B plot of the war and the demon lord felt like it fit the world and was also felt self aware and silly haha. It was fun, felt almost like a pastel themed scooby-doo episode, if that makes sense. Really great job yall!! 

The art and color palette for this whole project worked really well together. I thought it balanced the humor and the gross parts of those older fairytales really well. I was only passingly familiar with the Lindworm and still had a fun time. I found the text a little hard to read at first but the longer I read the easier it got.

I really liked the elements of like, how do I put this, this sense of, people want love and almost a metaphor for chronic illness or pain. Pain can make us twisted versions of ourselves and make it easy for people to want to push you away, to not want to "deal with it". And I thought it was sweet the solution here was not just an easy ending. But a painful washing and transition. A shedding of harm and pain and neglect. Idk! I really liked it. 

This was so beautiful!! I really enjoyed the art and style of it, it worked really well with the fairytale vibe.

😎

hey! Thanks for giving it a go! Your response to the game really moved my heart. It means a lot to see people enjoy what you work so hard to make. I love a sad sad story haha. And so nice to hear Abra (who did Rirou) pointed you here. There’s some crazy talent in these jams. Eggy also made a really good sad one this jam and LiminAce makes some really funny games. 

It’s funny I always forget that rpg maker has controller support so this was very educational to watch as well 😂🥳 gotta update my controls tutorial images! 

Abra I loved this!! The art was really beautiful, the music was chilling and I felt really caught up in this like, twisted fairy tale. You have such a talent for finding and capturing this dream like feeling, the perfect balance of everything working together and also being surprising every step of the way <3  

oh wow! Thanks for giving it a go. Yeah it was totally inspired by Dante’s inferno, you nailed it!! 🥳🔥😎

aww Oxy you're so nice! thanks for taking time to give it a go haha. I was having the worst dev-block? Like i just felt like I couldn't face down eventing in a way i rarely struggle with. It was weird! And just doing this very simple little goof was a very fun almost warm up or speed paint that really helped. Sweet simple and all I had to draw was funny numbers haha.

I love making little self indulgant jokes about my characters haha. i haven't done any sequels or anything so it was fun to kinda take a walk down memory lane with them. Definitely for sure this is the canon secret ending to Tiny Floof 10000%. 

Thank you for writing up such a nice comment, I always so appreciate your words. 

aww thank you so much!!! <3

Aww thanks! I do a lot of these jams haha, kinda at a breakneck speed. I have a lot of games. If you like a sad love story I think you'd like Invasive Species and if you like a cool twist of classic game mechanics I think you'd like Drift Away (admittedly also a sad story).

This was great Doma!!! I was really caught up in the drama and the world. The art turned out really nice and the story was nicely laid out. 

aww thanks for linking this! i remember watching this back when you posted it on Patreon. it helped me find and fix a huge bug that was present, so HUGE thank you for taking the time to play through it and give it a go. I love making weird and emotional games lol. It was a huge challenge to try and make conversations battles lol but a fun challenge. Maybe bit off more than I could chew for a jam game. But learned a LOT and that's always the cool part of jams. A chance to take a few weird risks and learn some new skills 🥳

oh don’t stress about typos too much! My games have em too haha. I try and have a friend spellcheck mine! All a part of the process. You got this 🥳

This was so cute, glad I finally got a chance to record one of your games!!!! 

It was so funny!! I was surprised at how much I was laughing through it haha. I struggle with comedy sometimes, I'm too literal. But again and again how absurd they were being just cracked me up. 

I don't think I had any issues, my only complaint I had, I explain near the end about the usage of wendigo but you're not the first nor the last haha so I try and give you the benefit of the doubt. 

This was crazy good! Really sad, really intense. Had me in tears </3

This was stunning!!! The way the story is laid out was so well done. I thought the "stay warm"/big lightbulb parts were well balanced and were a good set up and gameplay loop that you used so effectively. I forgot to talk about this in my video, but I often think about gameplay loops and how to kind of "weaponize" them against the player and I think you did that here really well. You set something up for us to do and then used those familiar expectations to subvert them. Easier said than done and you did a really good job of it here! 

The music was really good, the art was beautiful. That cover shot of her looking at the aurora literally rendered me speechless when I saw it in context. What a beautiful moment. 

I think gameplay wise the only thing I didn't love was the way the text jumped forward sometimes. I know it's a good tool for cutting someone off, or for flow of conversation. But I felt bad I was missing stuff and I felt a little silly I couldn't read that fast. I think there's visual indicators like a "But -!" that can showcase that same story beat while being more accessible for slow readers. 

Really great job! Heart wrenching, well written, well executed. 

This was really sweet Laxy, I love that a lot of your stories have this core of parents and children and often this longing feeling, or being caught up in some bigger conflict and seeing it through one small point of view. I watched Hawk play and I also played through it, I was going to make a video but frankly, I have a hard time reading your text. It really triggers my dyslexia and it's hard to read it out loud. If you don't feel comfortable proof reading more thoroughly, there are resources out there, either Fiver or asking a friend or someone on discord. 

I agree with Hawks complaints about the contrast, it is just hard to see in some areas. And for whatever artistic choice that is, it's making the game harder to get through and then people won't want to  get through your nice story if they're put off by things like the contrast, eye strain or typos. I think your world building and mood here is excellent and the contrast and typos is a consistent problem you have with your games, I hope that if you find ways to fix those issues your games can appeal to a much bigger audience! People like sweet games with cool lore, world building and relatable cute main characters! You have a lot going for you, don't be afraid to make changes! 

This was freakin great, I loved the gameplay loop and I think the idea / vibe of it all is really well done. The art style felt really cohesive and fit together really nicely. I'm super curious about where the story is going / what twists are turns there will be. I love any story that takes place in such a trapped location, like being on a boat out in the frigid ocean with just one other person. Really cool, especially for your first game! Hope you're feeling really proud of yourself!

This was really great!! I really hope you keep going with this, I was really impressed by it. Should be up within the day, but here's the link for when the video is ready! 

This was so cute!! I really loved the art and it's a great job for your first big rpg maker game. 

This was beautiful! I ran into I think a glitch at one of the endings, but I loved the ending I did see. I hope this helps with developing it 

This was so cute!! I loved the play between like, romcom feels and crazy The Thing monster vibes haha. Really great and clean looking art, the backgrounds felt really nice looking. I think the font was a little hard to read at times, but otherwise I really loved the look of the whole game. 

Really sweet story, hope we can see more from this world. I feel like I have a lot of unfinished questions haha. But really great job for your first project, especially. I hope you keep going! 

I really loved the art direction of this! It felt very dream like, in that way only pixel art can do sometimes. I ran into a bug at the end, but it's hard to explain. I've made a youtube video of me playing it and hopefully that can show you the bug more clearly! I'll link the video once it's uploaded in the games main comments 🥳

Very impressive especially for the short time frame, you said you made it in like a day and a half? wild lol. I liked how she jumped when I was up against walls that was a small clever way of showing me I'd gone as far as I could. These kinds of metaphors in games always hit home, I hope you keep creating and channeling that energy into more stories and art <3

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This was cool! I can see where you're going with it, for sure. I made a short video of me playing through it and I give more detailed thoughts there. 
Sorry if you watched the last video there was an issue with audio! this should be the correct version once it's done uploading : 

thank you! I usually do really sad endings haha and needed some hope for the end of the year too ❄️❤️ Kiroto totally killed it, rly happy he worked with me. 

I mentioned this in my YT video also, but if you ever need help figuring out how to make this browser compatible, please feel free to join the discord and ping any of the mods or just ask! It's very, very easy and would get a lot more eyes on this project. I'm glad you did this jam and I really hope to see more from you! 

This was really great!! I made a YT video playing it through, it's still uploading but I'll link it now so I don't forget. I give my thoughts in the video - I really loved this. Extremely impressed this is your first game and how nicely you handled such a dark story. 

Awww Egg, thanks so much for your kind words!! I told yall I'd make a happy ending haha. It's, ya know, kinda happy! A main character of mine lives to tell the tale! 

This one was mostly an excuse to practice walking animations and finally using plugins haha. It's prob my shortest simplest game (okay I guess the joke one is shorter but). And I also tried really hard to stick to a fairly limited palette. The flowers were kind of a last minute addition cuz I was so worried people wouldn't be able to find the "doorways" in the deep woods area. (Fun fact : they're kind of an easter egg I secretly put in *most* of my games, they're the flowers from my very first jam game, Sweet Dreams that represented the two moms in that one). But you're not alone in thinking that they should be clicked on/collected. I think if I just make a single time common event that tells the reader "oh this is how I'll find my way" that should clear up the confusion. And the text during the chase sequence! haha 😂 it's always those small things you forget to even consider while playtesting. Good point, I should disable that stick text while the monster is chasing lol.

Ahh thank you again for your time, kindness and words!!!! I appreciate you sm <3 

Ahh, thank you so much!! I'm glad you liked it <3 

Ahh!! thank you so much!! <3

I love the style of this one!! And the gameplay felt really unique. 

The style and aesthetic of this is off the charts, I think it's super impressive how the whole thing fits together tonally and UI style wise. I really like the unique menu and I see what you're going for gameplay wise. I ran into some bugs and some balance issues, but concept wise I think you have a really cool idea here! I recorded a YT video and I'll post it to the game page comments when it's ready. Good job and I hope seeing what glitches I ran into helps yall with polishing the game up. 

Thanks for giving it a go!! This is wonderfully helpful feedback, I so appreciate it. I especially am really glad the connection between the two girls resonated. I really struggled with the line there. I didn't want to beat the reader over the head with it, but I also wanted to make sure the fear the MC was feeling was coming through. That sense of "oh that could be me" was really core to the whole thing.

Really good feedback about the monster / chase scenes. I don't usually do chase sequences haha and I totally agree that I think there needs more build up / they kind of come out of nowhere. I think my goal was for it to be like a metaphor for the fear of death, wearing you down, but I'm not sure that that reads hahaha.

Comments like this are so nice to read and just a huge help, thanks <3

This was really fun and cute! The big turn really caught me off guard haha. I love the art style!
I made a youtube video, it's set to be public in about 12 hours from when I post this comment! Just leaving the link now so I don't forget to later.

Really good job, hope to see more from you!