Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Princess Miyumi and The Necro's DungeonView game page

A quest to defeat the Necromancer from causing chaos.
Submitted by ScarTheWerewolf (@scarwerewolf), TacticianDaraen — 13 days, 14 hours before the deadline
Add to collection

Play game

Princess Miyumi and The Necro's Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
The Gameplay#73.1573.600
The Story#102.8073.200
The Creature#102.1052.400
The Atmosphere#112.6313.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+2)

May revisit when I have time, but I threw in 40 minutes this morning and I don't feel like I'm close to the end! And this is with double XP in there. You could probably have a third of the battles, make them more avoidable if necessary and it would feel a little more fun to explore.

A few sentence structure things, sure. I noticed the weapon unleash stuff going on, which was a nice surprise. Seeing my regular attack do a ton of damage and drain was really nice. Also, have never played a game with furries, so that's a new experience. 

Nice following themes for your enemies as well. Makes more sense than just random creatures together in parties for no reason (my game). I like to see Aekashics themed enemies put together as they were intended. 

There was a huge difference in boss difficulty vs. mob difficulty, so my belief I was strong enough was not always warranted. 

Oh, last thing, for some reason I really liked your damage numbers. But the font you used for the game seemed like it would fit better in a retro NES style game.


Developer

Thank you for your comment, I'll note this for future update :)

Developer

"Faster Play" only increase by 50% the EXP gain. It allows you to deal faster with the enemies in the early game (especially because the way to one accessory respawns the enemies...) "Faster Play" was, sadly, about a last-day addition before the game jam release, so the thought of making it spawn less enemies didn't occur to me. Will remember that in the future.

The problem with this game is not that we don't want you to explore it, it is more that the characters are here for one and only one reason, and it's not sightseeing. You can finish the game without any upgrades (although you can't really miss Milla's) as part of the characters being only on a werewolf hunt... IF that even comes close to make any sense.

Thank you for your interest in our game, and hope you still enjoy it when you go back at it!