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TacticianDaraen

9
Posts
8
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A member registered Oct 21, 2019 · View creator page →

Creator of

Recent community posts

I've got a feature request for ya. Extra decks.

An actor has two decks: a main deck, where all the magic happens, and an Extra deck, full of special cards. Cards of the Extra deck cannot be played by direct selection - you need to use a card on your hand to use those. Some cards can generate other cards to be sent to the Extra deck. Once a card from the Extra Deck is used, it is automatically removed from play - there is no discard pile for those.  Cards can also have additional effects if played through the Extra Deck rather than the main one. This would add a layer of strategy to cards, since where you place them becomes important.

As someone who does eval stuff, this plugin would be such a godsend.

Is it possible using the deck editor to still have cards exclusive to specific actors?

Greetings. I've got the plugin package a few days back and have been playing the demo a lot, but I found out various errors occuring at seemingly random intervals. One was Focus just crashing the game on use, another one was Mobilize crashing the game, and the last one was on ending my turn, a "_removeAfterPlay is undefined" crashing the demo. Due to these occuring at random intervals, it's very hard for recreate.

I used to milk that gamemode as a kid.


Glad to see I still got it, despise the long time.

You can tell where I have been correcting grammar and where I did not, ha ha... I was handed the project pretty late and had just less than one week to playtest, proofread, and add some stuff to make the game easier to play.

If you are stuck, a NPC can tell you what to do with an item, should you show it to him.

Thanks for playing!

A NPC can help you narrow down the uses of certain items if you show it to them. And I did attempt to fix the grammar for Scar, but I was just busy that month and fixed what I could.

Thanks for playing!

There is a NPC you can show items to, and while the hint he gives you is not straight out the answer, he does narrow down what it is used for a lot.

The book puzzle did require some meta knowledge (I forgot to put the code somewhere), but that's what the switch is for.

Thanks for playing!

"Faster Play" only increase by 50% the EXP gain. It allows you to deal faster with the enemies in the early game (especially because the way to one accessory respawns the enemies...) "Faster Play" was, sadly, about a last-day addition before the game jam release, so the thought of making it spawn less enemies didn't occur to me. Will remember that in the future.

The problem with this game is not that we don't want you to explore it, it is more that the characters are here for one and only one reason, and it's not sightseeing. You can finish the game without any upgrades (although you can't really miss Milla's) as part of the characters being only on a werewolf hunt... IF that even comes close to make any sense.

Thank you for your interest in our game, and hope you still enjoy it when you go back at it!