As someone who does eval stuff, this plugin would be such a godsend.
TacticianDaraen
Creator of
Recent community posts
Greetings. I've got the plugin package a few days back and have been playing the demo a lot, but I found out various errors occuring at seemingly random intervals. One was Focus just crashing the game on use, another one was Mobilize crashing the game, and the last one was on ending my turn, a "_removeAfterPlay is undefined" crashing the demo. Due to these occuring at random intervals, it's very hard for recreate.
You can tell where I have been correcting grammar and where I did not, ha ha... I was handed the project pretty late and had just less than one week to playtest, proofread, and add some stuff to make the game easier to play.
If you are stuck, a NPC can tell you what to do with an item, should you show it to him.
Thanks for playing!
"Faster Play" only increase by 50% the EXP gain. It allows you to deal faster with the enemies in the early game (especially because the way to one accessory respawns the enemies...) "Faster Play" was, sadly, about a last-day addition before the game jam release, so the thought of making it spawn less enemies didn't occur to me. Will remember that in the future.
The problem with this game is not that we don't want you to explore it, it is more that the characters are here for one and only one reason, and it's not sightseeing. You can finish the game without any upgrades (although you can't really miss Milla's) as part of the characters being only on a werewolf hunt... IF that even comes close to make any sense.
Thank you for your interest in our game, and hope you still enjoy it when you go back at it!