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Cultist Revival's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #7 | 2.294 | 2.500 |
90s | #9 | 1.835 | 2.000 |
Fun | #9 | 1.606 | 1.750 |
Overall | #9 | 2.065 | 2.250 |
Graphics | #10 | 1.835 | 2.000 |
Sound | #10 | 1.262 | 1.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you, or anyone on your team, use AI to generate any aspect of this game?
Nope
Did you work on this solo or as a team? What was your team size?
Team of 3
(OPTIONAL) Who worked on this game besides you?
TM-Game, via-maximus
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Comments
its a little bit too dark i struggled to see where i was going.
I like the color palette, and the idea, even if the goal is not that vclear at the start. Also I didnt quite understand how not to be discovered by the monks really wanted to know what was behind the wall you can destroy with the hammer but I kept dying great idea for a game, but it needs some work
This seems like quite an ambitious project. It looks like you have the foundation of an immersive sim here. The visuals definitely give off a spooky vibe. I did run into issues when trying to use items. I also wasn't sure what the objective was. Overall, this is a nice entry!