Nice chill collectible game that is reminiscent of Echo the dolphin. I like the music & background art.
EelShep
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Excellent entry to the jam! Love the chill music and slide mechanic. The level designs are really fun and interesting as well. Some of the platform challenges were a bit too difficult. The tree climb section in particular stands out. Also, it was a bit difficult figuring out that you have to return to each level twice. However, this kind of level and game design is very fitting for a 90s platformer. Great job!
Nice entry to the jam! This game is very ambitious and reminds me of Zelda 2 with the mix of Top-down and Platforming gameplay. I was unable to finish the game due to a bug or something. I became stuck at the part where you have to search for the creature who stole your dog's collar. I arrived at the area but could not find the target creature. Do you have any plans to continue developing this game?
This is a funny game that offers some challenge on each of the levels. The tutorial and difficulty curve are well setup. The dialogue and story segments are also very well done. The final level is the only level I had to retry multiple times. I think the overhead view of the game is zoomed in a bit too much. I had to keep jumping to zoom it out and would sometimes miss key objectives. Overall, this is a great entry to the jam!
This game was fun and well-paced. The platforming feels great and gaining abilities is satisfying. I especially enjoyed the rock ability. The game feels like a blend of Croc, Banjo Kazooie, and Glover. Excellent job capturing the 90s platformer feel. I did occasionally encounter an issue with the movement inputs on keyboard. Sometimes the player would become stuck for a few seconds before I could move again. Overall, this is a great entry
This is a cool Mini-Metroidvania! I like the Visuals & Story setup. The music is great too, but SFX were missing in some places. I ran into some minor issues which didn't really break the game. Here is a short list:
- Hard to spot enemies
- Taking damage needs better feedback
- Dash is a bit broken
- Banshee scream ability could use a tutorial before the boss
- Current selected ability should be displayed in the HUD
Overall, this game really captures the Gameboy & Jam themes well. Good job!
Great jam entry! I managed to beat it despite the difficulty level. I thought the head projectile mechanic was fun and clever. The presentation of the game is really good as well. The main issue I had was placement & zoom. It was difficult to see where you would land and enemies that are approaching. Overall, this is a solid game!
This is an excellent throwback to PSX Survival horror. The presentation is great across the board. The VA and SFX really make the experience spooky and unsettling. I did end up wandering around a lot to find out how to progress. There was one instance where I couldn't find a room because I didn't walk up to the right wall. I think it was the Nurses office.
Bravo! this is a truly authentic Star Wars experience. Everything from the visuals, music, & sfx perfectly matches the Star Wars vibe. I really liked the effect when things would fly right into the camera, although it did obstruct the view quite a bit. The game did run a bit long for the amount of content, but it was still a satisfying playthrough.
This a cool RTS/Builder type game. It is punishing at times, but it encourages experimentation with your tank builds which I liked. I disliked how cumbersome it is to select all your weapons to fire at enemies. I suggest adding a fire all button to just shoot all weapons attached to your tank. Also, adding music would definitely improve the game
Nice rhythm game. It was pretty fun once I sync up to the beat. The other instrumental tracks took a good couple minute to kick in, so I suggest introducing them sooner. The enemies could use some improvement as well. Towards the latter stages of the game there seems to be too many enemies on screen to avoid. I also suggest adding a tutorial on what the enemy colors mean, because I never figured that out.
I didn't have much trouble getting through the game. My playtime was under 10 mins, but I kinda used to Metroidvania style level design. I can see how some players would get lost. It was clear that I had to return to the spot where I obtained the radar, but I assumed that was the case since there wasn't many other options. Perhaps which area is the end area could be communicated better somehow.
Nice dungeon crawler with a good amount of content packed in. I liked that you could customize your playstyle with characters and equipment pickups. I didn't like how easy it was to lose track of areas that you explored previously. I suggest adding distinct landmarks in areas, so the world navigation is easier.