Nice game! I enjoyed the simplicity of this classic style adventure game. The controls felt good and navigating the environment was pretty straight-forward. I enjoyed the inclusion of the currency and optional upgrades. This feature allows for grinding upgrades incase the player finds an enemy/boss too challenging. I felt the difficulty of this game wasn't too overwhelming, which allowed me to experience the entire game without any frustration. One thing I did not like was the length of the hit cooldown on enemies. This was especially noticeable for the final boss, where you have to wait 2-3 seconds in-between hits. I also suggest adding SFX for jumping and perhaps the wall-slide ability. Overall, this is a great entry!
EelShep
Creator of
Recent community posts
This is an interesting game with some cool design choices that come up short on execution. I didn't really understand what purpose there was to be losing the abilities. I gained the double jump and would go through certain doors which would take the ability from me. This issue is bad because all of the doors and levels generally look the same. I feel game needs a better tutorial to onboard players properly. I did enjoy the art, music & theme of the game. I see potential in the games concept if developed further. Nice job!
Great game! This is a really fast paced game which doesn't overstay its welcome. I thought the echoes of the past related puzzle mechanics were a clever addition. This game hits all of the Metroidvania beats to a competent level. I only have a couple suggestions to improve the game. I suggest tuning because it was too high when dropping down to lower levels. I also suggest tuning the Final bosses' attacks, because there was there wasn't enough time to react and dodge them.
Excellent game! There is a lot of good stuff in this game that is done to a competent level. Inclusion of a map, varied biomes & music, several bosses, and many visual effects, to name a few. I also really appreciated the generous checkpoints & saves. I beat the game in two sittings & I think the jump became glitched some, because was able to infinite jump. The bosses were fine, but not really much of a challenge. Also, the player icon on the map could be highlighted better. Overall, this is a great game.
Cool game! I like the strange & eerie levels that give me a "backrooms" vibe. The general silence of the game works to make it even creepier. I became stuck at a room soon after unlocking the marbles. It was the room with several spotlights where you have to get the box. I think the checkpoint should be closer to that room, because I had to walk back there several times and eventually gave up. Good game overall!
Good game! I like the character art, environments, and dark tone of the game. The character is very reminiscent of the Worms games. The music & SFX are also well done. I encountered many bugs while playing unfortunately. I was immediately able to glitch out of the map by crouch walking in the corner to the right. I also appeared to have the glide abilities before unlocking them. When I did unlock the glide the character transformation was cool, but after I died it reverted back to normal. I'm not sure if this is intended. Shortly after unlocking the recoil jump, I fell of the map into an endless void. Still, this is an interesting game which I enjoyed.
Very nice game! I like the story setup & the Player character has a cool look & personality. The look & feel kind of reminds me of Kid Chameleon. The music & SFX are well done & add a lot of life to the game. The game feel & balance could use some tweaking. The Player movement felt too slow & bosses were easy to cheese. The bosses are a great addition, but I became soft-locked somehow at the demon boss. Good game overall!
Good game! I like the character and environmental art here. I also like the unique take on double-jumping, although it didn't always reset my jump properly. It also could have been clearer what all of the pickups do. I believe only the first ability had a help message indicating that the player powered up. The final boss had some cool attack patterns which required the abilities to overcome, but the boss could use some more balancing. I ended up cheesing the boss by standing in the corner and slashing it. Overall, this is a solid game!
I like the humorous story setup to this game. The addition of physics in this game really boosts the interactivity up a notch. There is a good variety to the enemies & levels. My main gripe is the floaty/slidey controls, which were most obvious during the final boss fight. The combination of slidey character and contact damage on the boss didn't feel right. I also dislike the lack of checkpoints & a map, but that could be argued as "classic" castlevania features. Great entry overall.
Nice game with some good character & level art. I feel like the game was mainly missing a Shoot and enemy hit SFX. The other issue is the game is hard to navigate. There isn't much difference between areas visually, so I ended up wandering aimlessly. I eventually became soft-locked in a room which I could not exit because the ceiling was too low to jump back.
Cool game that blends 2D perspectives with its original take on the theme. I like the bits of humor thrown in the game (Leaves epically). The art & SFX are well done, but the ambient music is lacking during boss battles.
Here are some of the issues I encountered:
- Possible to miss first two required Artifactson level 1 and have to restart.
- Didn't know I had a bow until reading comments outside of the game.
- Lack of Artifact count UI
Nice puzzle game. It is simple to grasp, and the art included is nice. I like how the game is seamless from room to room. I made it pretty far, but I encountered a bug that wouldn't let me progress. I interacted with the door that wanted the color purple while I was in purple. This somehow caused the game to freeze. Overall, this was a good entry.