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Dice Dungeoneer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #3 | 4.000 | 4.000 |
90s | #6 | 3.429 | 3.429 |
Sound | #11 | 2.714 | 2.714 |
Overall | #11 | 2.714 | 2.714 |
Fun | #12 | 1.857 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you, or anyone on your team, use AI to generate any aspect of this game?
No
Did you work on this solo or as a team? What was your team size?
2
(OPTIONAL) Who worked on this game besides you?
https://prodmarrow.itch.io/
(OPTIONAL) What tools did you (and your team) use to build your submission?
Godot 4.0
Aseprite
Blender
Logic Pro X
Audacity
Did you start on your submission early (before Dec 10th, 2023)?
No
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Comments
Nice tech demo as it is, very very good looking !!! Looking forward! However unsatisfying combat, to improve:
-each turn takes a lot of time, being able to skip via click would be good
- you roll a dice but you don't see against which number you are rolling, so you have no suspens, because you don't know what the threshold of success is!
- I didnt see any health bar for player or foe?
Overall looking really good and in 90s spirit, looking forward to refined and enriched combat :)
I was really excited for this one, although it seems Redgar ran out of time. but it LOOKS like its going to be REALLY good in the future
I appreciate the comment, I will keep working on it until I'm satisfied with it. A few things to look forward to:
Once I have more time, I'll upload my GDD on the itch site, so that you know what else to expect. :D
Something is wrong with the combat and text
I covered your game in a video I made about the jam.
im not sure if ive missed something but the combat felt a bit slow like it was taking a while to beat an enemy but otherwise very 90s, great graphics, and good premise well done.