charming and chill ^^
trabitboy
Creator of
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still coming back to this with pleasure !!!!!! :)
humble comments:
- could you make the rotation/sway of the camera optional as it makes me seasick ?
- when alt tabing out of the web export and coming back, the mouse is not picked up (maybe it is a general godot pb, I am curious to know )
really great to see you still updating, it was one of my favorite entries from mechjam 5 :)
The complete package !!!!!!!!!!!
I had great fun, it emulates the feeling of PS1/Saturn mecha games perfectly, will come back to it :)
Small gameplay/atmosphere feedbacks:
- the little rotation on the camera when you walk got me a bit seasick, especially in the tps view.
- (personal taste) I do like heavier mechs with speedup, dash mechanic, I think it could suit your game well ! Dashing in and out of cover to take out bugs.
Overall quite impressive ^^ What is the engine if I might ask?
This really nails the mood,
Excellent atmosphere, graphics, and music ! Really close to an AC game with the power managment twist which is great :) one of my favorites entries so far !
Regarding gameplay,
- camera is a bit low behind the mech, it is kinda difficult to see where you aim sometimes
- a cross hair is a must for a mecha game ^^ why note green or orange hud for added atmosphere !
Once again, impressive ^^
Superb G-darius / rtype delta vibe :) the impression to fly across a foreign new place is superb, the ennemies pop well, the camera changes are great !!!! One of the best so far ;)
Small constructive criticisim:
for the ennemies that throw the smaller candle like bullets, projectiles are very hard to see and dodge. You should display an indication of the mask to navigate such patterns?
Also, since destroying them is mandatory to go further, the patterns of these ennemies are too dense to kill them without damage.
The sense of flying is important IMHO with the way ennemies fly at you,
you can do simple scrolling with just horizontal bars passing by in the background.
Explosion for ennemies would give more satisfaction (vector circle, simple white noise sound).
For the boss, enery bar or sound to signify damage would be great!
The essentials are there, pretty interesting patterns ;)