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Ten Ascensions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
90s | #5 | 3.469 | 3.800 |
Sound | #8 | 2.921 | 3.200 |
Fun | #10 | 2.556 | 2.800 |
Graphics | #11 | 2.739 | 3.000 |
Overall | #12 | 2.556 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The game was very fun, but repetitive. I think less rooms per floor would have been better. The sound and music were amazing. It felt very 90's to me. The art style reminded me of some of the games I played when I was young. Good job.
Did you, or anyone on your team, use AI to generate any aspect of this game?
No
Did you work on this solo or as a team? What was your team size?
a team of 2
(OPTIONAL) Who worked on this game besides you?
mr.pierce.313 on discord
(OPTIONAL) What tools did you (and your team) use to build your submission?
Unreal Engine, Blender
Did you start on your submission early (before Dec 10th, 2023)?
I started work on my project after the jam started
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Comments
The CPC shader is QUITE AWESOME ^^
First impression is super great with both weapons and intuitive controls, sadly room layout is always the same and it is hard to take advantage of it.
Why not make ennemy slower and make bigger rooms, so you can take some space and attack them while they try to reach you?
Audio visual is there, there is something to do gameplay wise, keep it up! A slow and considerate hack and slash is definitely something I want to play, but ennemys should be manageable. (now we end up in a pile in a corner :) )