I’m probably going with “My Own Noise”, “Retro Palette” and “Who Needs Pixels”. Don’t need to make fancy colors just use 8 bit color palette, no need for sfx generators I have experience with foley sound making and guess what, I don’t need sprites either. Makes it much easier to focus on gameplay. You might be thinking: what about a pause button? Grey pixel in the corner. Title screen? It’s just a play button in the middle. How will the player know what the different pixels mean? I put a key in the description. For example, red is enemy, green is grass/terrain, grey is rock (you can’t walk on it), blue is the player, etc. you get the point. It makes it much easier to focus on the important gameplay stuff.