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What (of any) diversifiers are you gonna use?

A topic by Adan's Workshop created Jun 14, 2022 Views: 136 Replies: 1
Viewing posts 1 to 2
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I’m probably going with “My Own Noise”, “Retro Palette” and “Who Needs Pixels”. Don’t need to make fancy colors just use 8 bit color palette, no need for sfx generators I have experience with foley sound making and guess what, I don’t need sprites either. Makes it much easier to focus on gameplay. You might be thinking: what about a pause button? Grey pixel in the corner. Title screen? It’s just a play button in the middle. How will the player know what the different pixels mean? I put a key in the description. For example, red is enemy, green is grass/terrain, grey is rock (you can’t walk on it), blue is the player, etc. you get the point. It makes it much easier to focus on the important gameplay stuff.

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turns out the smallest amount of bits for a palette is 4 but i went with 6. 4 is 2 bits for hue and 2 bits for darkness/lightness. 6 is 2 bits for r, g, and b. i went with 6 bits and i have 64 colors.