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A jam submission

Flow - Real time characterView project page

Submitted by Razzaashy — 7 days, 21 hours before the deadline
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Flow - Real time character's itch.io page

Results

CriteriaRankScore*Raw Score
Research & Development#14.6674.667
Documentation#15.0005.000
Creative#14.6674.667
Technical#14.6674.667
Overall#14.6004.600
Presentation#74.0004.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Great character overall, Very impressive highpoly work! Lowpoly looks quite good but i would say some of the details on the gaunlets could have definitely been baked in to the normal instead. Overall texture work is a good start, i feel like it could use a little more time, especially on the cloth segments.

    Overall very good character!

  • This is a great piece of work. You have demonstrated a great understanding of character construction, using a multitude of techniques across multiple packages. The document breakdown of the character process was really good too, demonstrating a good understanding of the processes and how to present your pipeline. My only real criticism is of the final render/scene. For me there's a huge amount of detail in the model, but the lighting scheme nullifies a lot of your hard work. I understand the sense of drama for the shot (and it's a cool pose/shot), but maybe some rim lighting and some subtle kickers would help define some of the surfaces more and show off your work to its best. That aside, a great piece of work and you should feel very pleased! :)

  • superb, suggest some facial practises for future.  amazing model

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Comments

Grate piece over all, !

-Nice initial shot, grate mood, pose and over all framing. – values of lighting is perhaps a little dark and more emphasize could be put towards the light source and brim of the hat using stronger rim lights.

-on closer inspection, surface detail could be more implied, stronger normal’s and sculpted detail to indicate different material changes is key to creating a realistic piece. – besides that , good work with the color choice.

 -good work with the topology over all,  nice density. Perhaps areas around the shoulders can show more edge flow.