Results
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Great work everyone!
This is a great game, even more impressive that it was done in the time-frame of a jam! From beginning to end I was engaged and having fun.
I had a few issues at the start, mouse sensitivity at zero (I later noticed this in the description), I tried to restart the game and loaded in on top of the starting room. Once that little hiccup was fixed though, it was basically smooth sailing. The UI is super solid and the atmospheric music is very nice.
You seem to have done a remarkable job of designing around your team; leaning heavy into story and art with a few base mechanics. For two programmers on a game jam time schedule I would have personally either polished either the wall jump or the grapple hook to perfection, but I seriously respect the ambition. I mean seriously, a working save system, checkpoints, settings, voice logs, and interaction system on top of your two main features, your hard work has not gone unnoticed.
Having real voice acting added a lot to the experience, and having audio effects on top of the emotion in the performances sold the story to me that much more. The art was well stylized and I think your use of lighting really helped to break up the use of reused wall and floor models.
Now I get to nitpick >:D
There were a few times where I got hung up on geometry, not something you want in a platformer (namely the room after I got the grapple hook I got stuck in a part of the floor). The performance could have been tuned better; for everything other than low I thought I was trying to run Crysis. The smallest nitpick ever was I noticed inverted UVs on the buttons on the right side of the big consoles in the room with the log that starts with "Error: Microphone damaged". This is really not a problem, but as the only UV problem in a 3D game jam game just goes to show your team’s excellent attention to detail. In that same room the big interactable pedestal seemed to not do anything? In the final room, the "insert artifact" robot scared the s#!% out of me while I had my back turned, taking my time admiring the artifact :( In the end though I was able to grapple onto the robot to escape so in my mind I won :)
Overall this is an incredible showing and you should all be super proud.
The game looks great and the controls are solid! There's also some great narrative elements that keep you interested. It's a bit confusing what parts were made during the gamejam and what parts were made prior (seems like the rules are a bit stretchy) but overall the visuals are great. It's also really impressive how many distinct mechanics were put into the game!
Credits
Team Lead:
-Belle Motter
Programming:
-Ian Ceron
-Bobby Perry
Design:
-Maxwell Kelver (Design Lead, Level Design, Game Mechanics)
-Belle Motter (Story Design)
-Cole Ward (Design, Writing)
Art:
-Kara Howard (Art Lead, Lighting)
-Drew Abegg (Props, Environments, Materials, Technical Art, Visual Development)
-Elias Dodd (Props, Environments)
-Belle Motter (2D Art, UI Art)
-Huy Nguyen (Concept Art, 2D Illustrator)
-Nico Barren (Additional 2D Art)
-Savannah Miller (Additional 3D Art)
Audio:
-Chase Stemmons (Original Soundtrack)
-Miles Holt (SFX)
-Jack Robyn (Voice: The Captain)
-Belle Motter (Voice: Dr. Cassandra, Novafleet Bot)
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