very buggy but it would be insanely cool if you got it off
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Trapped's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Can you see how it works with the launch phrase? (Paralyzed!) | #1 | 4.118 | 4.118 |
Does it look good? How good? | #4 | 3.412 | 3.412 |
Overall | #4 | 2.735 | 2.735 |
Is it fun? Entertaining? Fascinating? Hilarious? | #5 | 2.118 | 2.118 |
Does it work? How well? | #7 | 1.294 | 1.294 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
menu was stuck open during night phase, and I struggled to find out the open menu button, items and the game premise were hard to understand. the enemy is very cool, and I like the game premise
It was very confusing when playing unless you went on the itch to see the game controls. The environment looks really cool, but the gameplay doesn't make much sense. A bug I encountered was that the buy menu would stay open during the night and you can't close it.
looked amazing. mashed the promped. it kind of worked but not really. funny how broken it was
I thought this was just a Room Simulator for a while because the controls are on the itch page and not in game. Even then it still feels like a room simulator as the gameplay loop isn't well defined, the mechanics are broken, and I just spent my time staring at the shadow guy. Granted, the art is pretty, but it still feels like a room simulator.
The game has lots of potential but very unpolished. I did find that it was funny when the game broke and there were 4 monsters.
Great concept, great art and vibes, but... poor execution, and the game is completely broken-shame cause I love the idea and interaction
This game is ironically hilarious when you break it, but playing it how it was intended isn't that fun or engaging. The only props outside of the ability to spawn infinite monsters and get them stuck on each other to flood the debug menu with silly messages I can give is that I am in fact very paralyzed! So paralyzed, in fact, that I cannot exit the game whatsoever!
This game is pretty bad. The controls are only explained on the itch page which stumped a lot of my classmates. There is a problem with the shop menu as you can open multiple shop menus at the same time and you can spawn infinite demons, or as I should call them 'Gregs'. You can still debug messages because they weren't disabled. The filters on the game are way too strong. The chromatic aberration is so strong around the edges that I see multiple shelves or tables. The filters distort the perspective and make it hard to see the traps you've placed. Also the shop menu is really bad for the only menu in the game, and this team had 6 artists. The viewing angles in bed are really bad and I'd much prefer to see my traps as Gregs activate them.
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