Play game
ByteIn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #8 | 3.500 | 3.500 |
Audio | #10 | 2.643 | 2.643 |
Originality/Innovation | #13 | 2.429 | 2.429 |
Overall | #13 | 2.543 | 2.543 |
Fun/Game Mechanics | #14 | 2.357 | 2.357 |
Theme | #16 | 1.786 | 1.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Name
Byte In
Leave a comment
Log in with itch.io to leave a comment.
Comments
Byte In is a simple sandbox game where the user is able to build virtual elements in a virtual world while relaxing
+ The game is well polished from an aesthetics standpoint, the textures are in place and the audio track suits the setting of the game.
+ The game mechanics work as intended, I am able to select and build buildings on the places I want them to be without any major issue
+ The game is a 3D rendered game, which deserves credit compared to all the other 2D rendered games in the gamejam
= I noticed there are some currency implemented in the game, I do not think there are any other game elements that interacts with the currency other than the purchasing of buildings. I would recommend spending time on other important aspects of game instead of building something which remains unused.
- Since the game is a 3D game, a more complex camera should be expected to be able to fully inspect a 3D object. The map's camera is only able to zoom and move, it is not able to pan and rotate (I am not able to find the controls) which locks be at viewing my world at 1 angle only
- I can tell that the game is going in a sandbox direction, which might not be what the theme of the gamejam wants.
jng
Do not feel the game echoes with the theme
like building game, but perhaps instruction can be clearer on what to do when page pops out
graphics nice, i like the design
audio cannot really hear anything, i assume no audio
a bit similar with online buidling game. but overall ok.
from: long
mobin-mu Can't play the game in browser, Godot error
Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)