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Zen Arena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #13 | 3.125 | 3.125 |
Entertainment | #14 | 2.500 | 2.500 |
Theme | #15 | 2.750 | 2.750 |
Bonus Points | #15 | 2.375 | 2.375 |
Overall | #15 | 2.479 | 2.479 |
Technical Achievement | #15 | 2.375 | 2.375 |
Polish | #20 | 1.750 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love the idea of the Zen garden and the traces left behind. I loved defending that big turtle. I hope that after the gamejam you'll have time to polish up the gameplay a bit.
The idea of defending a turtle is a quite fun, however attack from air was only one effective. However, good job for the creating game during 48 hours :D
cool idea, I liked the graphics and sounds, there were no indications when I hit an enemy so half the time I didn't know if my attack actually dealt damage or if I should get closer to the enemy also the goal wasn't super clear but other than that I had fun! good job!
Thanks Itay Ron. You're right - this is an unfortunate consequence of the 'gam jam crunch' :(
A menu UI with instructions, as well as audio for a registered hit would be great additions.
Yes, 48 hours are not enough, everything is extreme!
I have no GPU and I have only 5-10 fps
Sorry about that - as I improve in game development I will make sure to watch tutorials on graphics settings menus to at least give players some more control over FPS in my future games.
Were you able to record a time? Or was it unplayable for you without a graphics card?
"Were you able to record a time? " sorry, what do you mean here?
yeah, I had few fps, but all game was absolutely workable. And I killed some enemies!
There's a timer at the top that counts the amount of seconds you were able to defend the turtle. For example, my best run so far is 127 seconds. Glad you were able to at least play the game and make some lines in the sand.