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Ciachociech

66
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A member registered Feb 04, 2021 · View creator page →

Creator of

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Thank you for noticing, I’m looking at the code and I’m seeing that the base cooldown at the beginning of the game is zero, so it may take an input and choose a direction immediately. Also, the cooldown after first click could be a bit bigger.

I like the idea of theme interpretation for this game. The whole game looks nice, especially the upgrade system is a strong side of this entry. I have no idea is there a possibility to regain a health, it seems also that number or strength of enemies are not increasing. I think that the progress bar of getting new upgrade would be a nice addition too.

However, I enjoyed a lot playing this game and I think it’s a nice base to finish this game.

It’s an interesting idea that you need to care of whole planet. I like the animation of planet both when it’s rotating and when the bad ending is.

Nice, short project worth to try!

Good idea of autobattler, it’s good that we can recruit new units and form teams depending of our choice. The good idea is also to upgrade each unit after a battle (even if it was not battling). It looks like a simple game, but I think that it fits perfectly to audio sounds. Maybe this game is a bit too easy (I won at my first try), but it is fine for the gamejam project.

I think this is an interesting concept of mixing a quiz game with needs system. It’s a shame that only two first option buttons are clickable (this makes some questions “un-answerable”). This is a good base for improving and finishing a project.

Thanks for suggestion, also after figthing with my antivirus (Avast seems to be not best option too choose after all). I want able to finally test a game. I can appreciate the art style of game. I also like the idea that you didn’t used any “popular” game engine and utilize your own code (together with GLFW and OpenGL I guess). According to game, I like the idea of merging fireflies and the fact their child has their colors and similar patterns.

P.S.: I see that you pass colors from/to shaders as variables 1:1 (each variable for color). You could try using tables to store colors.

It’s nice to see another pet inside this jam’s entries :D

Good, solid base to a tamagotchi game, I like otter animations and sound effects, also option to name/rename out pet. Also more minigames would be welcome!

I really like the idea of game which can be played on the small window (which can be minimalized). The variety of activities is also an advantage of this game. Maybe a fulfilling a love need was a bit problematic for me, but it is cause by my faulty mouse. Probably, it wasn’t mentioned there is needed to double click on need icon to start a related activity. I think it’s a good background game, but music and sound effect should be more ambient and decay of needs should be less (constantly or by the progress). Anyway, this is still a good entry :D

I must admit this game is very polished, the art style is very consistent and the music with some effects are made almost perfectly (especially for each instrument which starts to play when the jammy is fit well). This game seems to be free from any bugs, but I have two issues which could be considered to be resolved, the break between “stages” is a bit too long or could be skipped by key. The second, the time needed to complete a level could be more balanced: for harder one, switching between jammy (color) variants takes a lot of time and (also) I was unable to finish the last stages due to lack of time.

I have implemented a cooldown for keyboard input for prevent too sensitive movement, but it seems that the period was too high (or may be even longer due to counting frames which was not best decision). Also, I assume you could suggest that menu options/navigation could be done better or be more intuitive.

That’s a shame that problem was too big obstacle to enjoy my game and find something interesting for you

About controls, I know this could be made better, especially with navigation and input cooldown. Maybe I misunderstood your comment, but your suggestion was about showing/hiding menu options by pressing dedicated key, right? Moreover, if you can please describe a bit more briefly what could be also improved?

Anyway, thanks for your opinion, I hope you found something enjoyable for you.

I can say that pictograms are nade very quickly and could be better (or I might replace them with a text description). About the minigame, there are two steps: choosing direction (when the line is spinning around the ball) and then launch power (when line is getting longer or shorter). This could be done a bit better, especially for second part. Returning to the main menu is an intentional decision, I thought playing one (or two in special cases) minigames at row would be enough, this connects with statistics and “ending” which you get (no more spoilers). Moreover, the split between main menu and “actions” menu was done, because I planned to add more minigames and I wanted to order all actions. I hope you found something which was enjoying during playing my game :D

I must admit that audio here is very special (but in positive sense), it’s also nice to have some different mini games according to Monstruo’s level. I think it’s a good game to try.

Maybe some music could be a bit happier, but assume that it’s chosen to show the sadness of main character at the beginning. I haven’t encountered any major bugs, except last game when the counter for recipe steps were showing 3 for further ones.

I’m very impressed that you were able to put a RPG Maker game (I assume it is) as a WebGL app (I had some experience with XP to VXAce versions and I didn’t know there is possible).

Thank you so much for your reply, I hope you enjoyed my game. Of course, I wanted to implement more mini games (the reason why is rather obvious), so there is no balance in activites.

About graphics my skills and experience is quite decent, it was made during last hours of game jam, so it far from being fancy. I can calm you that Stefan is a healthy rabbit (in real life), but maybe I should give a bigger contrast between “grayish white” and “blended brown” patches (you can see on my profile photo how Stefan looks like). It’s a important tip, though.

About snack ball mini game, I should add something like bar, to inform what max strength is.

And… about the game over, sometimes being too much protective is also bad (I don’t want to explain more than the message should xD).

(2 edits)

I’m using a PC with Windows 11 and I’m using RTX4070. Once more, I tried to launch this game normally and as a administrator, but the same error occured. Moreover, I tried your three other projects:

  • Space Trader re-Factor - not working, the same error
  • Space Shooter Demo (Prototype) - as above, but launch after second attempt
  • 3D Terrain + more (Code included) - this works perfectly

What I can do additionally is try on different PC device (with Win10 and GTX1050Ti), if something will change, I will give a reply.

EDIT: On my second device, the game is launching but closes after a short period (I only see something which looks like stars on black screen). Logging from console:

ERROR::SHADER_COMPILATION_ERROR of type: FRAGMENT                                                                       ERROR: 0:1: '' : illegal non-ASCII character (0xef)                                                                     ERROR: 0:1: '' : illegal non-ASCII character (0xbb)                                                                     ERROR: 0:1: '' : illegal non-ASCII character (0xbf)                                                                                                                                                                                                                                                                                                                      -- --------------------------------------------------- --                                                              ERROR::PROGRAM_LINKING_ERROR of type: PROGRAM                                                                           Attached fragment shader is not compiled.                                                                                                                                                                                                        -- --------------------------------------------------- --

About Space Trader re-Factor game there is running, but closes after short period, it looks that graphics is good, except one console line: “Failed to load texture”

I want to add a WebGL version of game, it was present from yesterday to this morning. I thought I will be able to swap previous version with the one with fixed a bug with instant game over. Unfortunately, I deleted the old version, before I noticed that I cannot upload any files (during submission time).

So, the only one available (at this moment) version is downloadable one. Sorry for incovenience!

I wanted to try a game, but I got a message instead: “The instruction at 0x00000000 referenced memory at 0x00000000. The memory could not be written.”

Moreover console input is: ‘’’ Failed to create GLFW window Failed to initialize OpenGL loader! ‘’’

Not bad idea, I like the art style and controlling of doors which is problematic with it fits to the game atmosphere.

Thank you, for now it works perfectly. The base of game is quite good especially for smarthphones (for me more natural is movement instead of instant change position). Also, the last wave can be easily cheesed. Anyway, it’s still a good job made in short period of time.

Thank you, now playing is significantly more comfortable :)

The game is funnier than I thought! Mega fun and enjoyable to play! I forced to beat a best score. For smaller thinks which could be added are HUD and maybe counter of bobs

Very impressive game which has a very good solid, it can be really good which some minor mechanic add-ons. You can test also the time-attack mode. What can be improved is tutorial, but I think I didn’t need it anyway

The controls issue is broken me too (sadly), about movement for a 1st try I fell to the other side of map. For 2nd attempt, after entering a mansion, I wasn’t able to move differently than rotating. Maybe, a better description of controls could help a bit…

Not bad idea, however I don’t know why every three or four mouse clicks my game is restarted or quitted to main menu… maybe, I’m dumb to not see solution, but if there is any I would to try again :D

Simple game, but it has a potential to add more tanky enemies, more shooting eyes or increase fire rate

I like you were dedicated with assets and font to make… After all I became a very meanie person :P

I like the idea how eye is a part of climax. Simple game to try, I like parallax effect :D What could be fixed is QTE button be rendered above the background.

Slot machine and gambling is not very intuitive unfortunetaly. However, I’m happy you enjoyed a game :D

P.S.: As a side note, players like multitasking xD

Almost forgot about this… Although Stefan cannot say “hi” (because he’s a rabbit and rabbits cannot speak), I’ll leave here it’s latest photo when my he’s eating his snack.

Special for you!

I like you were dedicated in multiple (or at least one good) game, keeping it would be a good idea then. I’m not satified that gambling system couldn’t be more expanded by me, you are a next person who is enjoying it :D

Exactly, I wrote a code by myself using C++ and SFML library (so no engine used). The main advantage of this is a quite small size of files (1 to 2 MB), but of course this method of takes much more time.

Agree, that tapping is better than standard key pressing. Anyway, thank you for response :D

I’m happy you found something interesting for yourself. As you could read at this page, the gambling system was planned to be more extensive.

Sad game, but different from the rest (according to this game jam). I hope there is another ending (which I cannot unlock)

Total chaos perfectly corresponds with a music (it’s a bit too loud) and an insane level design. I agree with voices that minimap or some hint where to follow would be a nice addition.

I also like the art style of game, however controls defeated me so bad and that “fire guys” are quite hard to avoid

Very crazy game, “silly” (in positive way). Unironically, I love music, especially this one during a race xD

Thank you too for your comprehensive opinion and for enjoying game :D

About slot machine, your proposal is a very interesting idea, however I was not able to implement it better. What I can to add (according to my previous answers) is that power-ups or its symbols planned to be collected at lanes and be activated. So, current implementation is about 20-25% of the very first idea.

Controls are the next (I think less but still) disadvantage, but I also mentioned earlier about my decision. Changing lanes can be very hard, even impossible when too much red boxes will be spawned (however I implemented a “backdoor” too not generate three impassible boxes in the same wave).

I understand, however I landed in area where was not possibility to jump over, but I’m happy you want to continue working on this game.

I like the design and movement of spider-like enemy :D