For my first week I'm gonna do a simple combat experience with the player embodying a random soldier in a large open battle.
The player can choose between unit types (heavy, light, ranged) with different playstyles, and the first side to break through the enemy's gates win.
The main experience I want to achieve with it is letting the player feel as part of a bigger scene, with AI agents running around and fighting independent of you while turret towers and catapults create chaos on the crowd.
Let's hope it turns out fun!