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The Box's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #5 | 3.830 | 4.000 |
Game Design | #6 | 3.743 | 3.909 |
Overall | #10 | 3.656 | 3.818 |
Creativity | #12 | 3.307 | 3.455 |
Art/Graphics | #14 | 2.872 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Ok, I played your game quite a lot.
I really like the mechanics idea, I like the level design and especially like the puzzle making. The puzzles are not too difficult but not trivial either.
However, I find the placement of the spikes frustrating. I immediately understood the solution of the second level but I keep dying on the spikes at the bottom right or on those before the exit. In truth they would be acceptable were it not for three details which I believe to be programming inaccuracies: - the movements of the character are not reactive. If I stop, the character continues to move for a few millimeters. Personally, I think it doesn't do well in a game based on accuracy.
- the spikes are triggers and not colliders (I think) and the powerups can end up inside them
- from time to time for some reason the grapple gets stuck. I don't understand if it's wanted or if it's the game that freezes but it happens
Thank you for playing our game and giving constructive quality feedback!
The Issues you pointed out are all known and still in the game because of the limited timeframe. Especially the core movement needs a lot of work.
We decided to polish the game up some more and create more levels and interactions so if you want you can stay tuned and see how it turns out :)
This Game is very Nicer (to the) Dicer (tm).
Overall I could say that I had fun to tinker with the RGB-Abilities and mostly exploiting the puzzles to solve them as they weren't supposed to.
Had me playing with it for atleast 45 minutes.
Better then Darksouls