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ArcaneSalad

15
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6
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A member registered Apr 26, 2021 · View creator page →

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Please, we need a key to skip the intro when you die and start over.
On this subject there is a need for a checkpoint system, perhaps related to gates
Anyway, it's really a weird, creepy graphics (in a positive sense I mean).

There are some werid bugs, if you press space twice the character performs a jump two times. Is this intended?
Also I can't figure out one thing: what good is a viewfinder if I can't aim? The ball always goes in front of me.

I don't think I fully understand what the gameplay is. Initially I thought it was one of those sliding games like the pokemon ice gym, but I have seen that if I hit the keys in time I can change the direction, which makes the game much easier.
If it is one of those sliding games then you should put a check in the code that the player is not moving before reading the input so that the player cannot give any other inputs.
But if it's meant for the player to move freely then I think you should put some kind of danger in the maze so that the challenge is more difficult.
In any case, if you wanted blocks to be aligned, next time I recommend you take advantage of the Unity snap to grid function, just hold down control so that the blocks are always aligned with the grid, you can change grid's size in the settings.

Ok, I played your game quite a lot.
I really like the mechanics idea, I like the level design and especially like the puzzle making. The puzzles are not too difficult but not trivial either.

However, I find the placement of the spikes frustrating. I immediately understood the solution of the second level but I keep dying on the spikes at the bottom right or on those before the exit. In truth they would be acceptable were it not for three details which I believe to be programming inaccuracies: - the movements of the character are not reactive. If I stop, the character continues to move for a few millimeters. Personally, I think it doesn't do well in a game based on accuracy.
- the spikes are triggers and not colliders (I think) and the powerups can end up inside them
- from time to time for some reason the grapple gets stuck. I don't understand if it's wanted or if it's the game that freezes but it happens

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The question is: what do possum do with all those chainsaws? In my opinion it is the case to escape and move house. However, I really like the game. it has a very playful vibe.

I love the retro style graphics and the music. I also really like the idea, but .. what if I want to eat the hero?

I really like the idea of the teleportation jar. With good timing it can be abused to move really quickly and above the columns. 

With something like a timer you would incentivize people to speedrun

I see you have problems with the tiles, you need to either set up the editor or manually them so that they have the side of the square a pixel shorter, so you avoid those weird visual artifacts.

On the type of gameplay I suggest you make the controls more responsive by increasing the speed or lateral force applied with the controls and smoothing it with some smoothing method of your choice.  There is a point in the middle of the first level where there is nothing that is supposed to hurt or kill Santa but he dies. So I guess I don't understand something

I really like the character design of the clients, makes you smile.

Am I wrong or if I restart the game are you given orders in the same sequence? It would be better if it was randomly generated. The rest of the gameplay idea is super cute, I like it

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This is totally awefull. I love it.

Rating Memelord/10
For a moment the lootboxes kept giving me just more lootboxes. Is this addiction?

I saw the game already on the first day. I honestly can't believe how you did something so polished on only one day. gg dude

Daammn, I love your game guys. The music is super spot on with the clumsy controls. In any case, I saw the ending in the stream. Not gonna fall for it (again I suppose)

Aesthetics is definitely the strong point of this game, I love it. In my opinion the level size is fine! The level design feels right to me with the relaxed feel the game gives