Please, we need a key to skip the intro when you die and start over.
On this subject there is a need for a checkpoint system, perhaps related to gates
Anyway, it's really a weird, creepy graphics (in a positive sense I mean).
There are some werid bugs, if you press space twice the character performs a jump two times. Is this intended?
Also I can't figure out one thing: what good is a viewfinder if I can't aim? The ball always goes in front of me.
ArcaneSalad
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I don't think I fully understand what the gameplay is. Initially I thought it was one of those sliding games like the pokemon ice gym, but I have seen that if I hit the keys in time I can change the direction, which makes the game much easier.
If it is one of those sliding games then you should put a check in the code that the player is not moving before reading the input so that the player cannot give any other inputs. But if it's meant for the player to move freely then I think you should put some kind of danger in the maze so that the challenge is more difficult.
In any case, if you wanted blocks to be aligned, next time I recommend you take advantage of the Unity snap to grid function, just hold down control so that the blocks are always aligned with the grid, you can change grid's size in the settings.
Ok, I played your game quite a lot.
I really like the mechanics idea, I like the level design and especially like the puzzle making. The puzzles are not too difficult but not trivial either.
However, I find the placement of the spikes frustrating. I immediately understood the solution of the second level but I keep dying on the spikes at the bottom right or on those before the exit. In truth they would be acceptable were it not for three details which I believe to be programming inaccuracies: - the movements of the character are not reactive. If I stop, the character continues to move for a few millimeters. Personally, I think it doesn't do well in a game based on accuracy.
- the spikes are triggers and not colliders (I think) and the powerups can end up inside them
- from time to time for some reason the grapple gets stuck. I don't understand if it's wanted or if it's the game that freezes but it happens
I see you have problems with the tiles, you need to either set up the editor or manually them so that they have the side of the square a pixel shorter, so you avoid those weird visual artifacts.
On the type of gameplay I suggest you make the controls more responsive by increasing the speed or lateral force applied with the controls and smoothing it with some smoothing method of your choice. There is a point in the middle of the first level where there is nothing that is supposed to hurt or kill Santa but he dies. So I guess I don't understand something