Very well made game. Nice job! I included it in part 8 of my 7DFPS 2014 compilation video series, if you would like to take a look :) http://youtu.be/6PKrdYmmhu4
Well done! Good use of minimalist art to create compelling puzzles out of very simple mechanics. I liked how you switched up spaces based on what was solid and empty (black or white). It was often difficult to predict if I could make a jump or not, but this is an inherent challenge with first-person platforming. I liked how you used directional atmospheric sound cues. It'd be nice to have a touch of feedback to let me know I am actually moving, for those moments when I find myself in an entirely black or white space, so that I know my input it still registering. Really good work!
Great game! Atmosphere is fantastic, the puzzles are great... it's obvious you put a lot of thought into this, like the part where you emerge onto a city rooftop and can only see the steps from one angle.
I think the game might be more suited to a linear experience where you sort of fake letting the player wander around, as opposed to what it is now where there are the branching paths. It would make the game more mysterious and less confusing at the same time--I'm not sure how many red orbs I collected, but knowing that my goal was to collect nine of them made them feel kinda Macguffiny. I think if you used them as guideposts that give the player positive feedback instead, the player would feel even MORE lost while simultaneously having a better idea of where to go... if that makes sense.
Comments
Very well made game. Nice job! I included it in part 8 of my 7DFPS 2014 compilation video series, if you would like to take a look :) http://youtu.be/6PKrdYmmhu4
Well done! Good use of minimalist art to create compelling puzzles out of very simple mechanics. I liked how you switched up spaces based on what was solid and empty (black or white). It was often difficult to predict if I could make a jump or not, but this is an inherent challenge with first-person platforming. I liked how you used directional atmospheric sound cues. It'd be nice to have a touch of feedback to let me know I am actually moving, for those moments when I find myself in an entirely black or white space, so that I know my input it still registering. Really good work!
Very clever, well done.
Great game! Atmosphere is fantastic, the puzzles are great... it's obvious you put a lot of thought into this, like the part where you emerge onto a city rooftop and can only see the steps from one angle.
I think the game might be more suited to a linear experience where you sort of fake letting the player wander around, as opposed to what it is now where there are the branching paths. It would make the game more mysterious and less confusing at the same time--I'm not sure how many red orbs I collected, but knowing that my goal was to collect nine of them made them feel kinda Macguffiny. I think if you used them as guideposts that give the player positive feedback instead, the player would feel even MORE lost while simultaneously having a better idea of where to go... if that makes sense.
But awesome game.