I'll admit, that was sort of cheating, because me and my friends did a full game based on this mechanic a couple of years before, so we roughly know what works and what doesn't. Actually, all puzzles are from that game except for the last one (and that was the test scene)
Unfortunately, I got stuck on the "don't stand between two red blocks" stage (it wasn't immediately clear if something stopped working or if I'd just misunderstood something)
The concept is really cool, though, and the style goes really well with it :)
Apologies for the hiccup in the experience. I accept that it's not intuitive at all, and it's a difficult rule to communicate. But that's the best option I could think of. In the full version, that'll feel way clearer though, I'll make sure of that.
As for the style, thanks for the compliment, but that sort of simplistic approach is literally the only thing I can do as a programmer :D
Comments
i am sad. because this seems like an fun game. but i have windows 32bit. so I can't play it. pls help me
Very nice and unique mechanics. Progression is intuitive enough, puzzles are well thought through. I'm loving it!
Thank you!
I'll admit, that was sort of cheating, because me and my friends did a full game based on this mechanic a couple of years before, so we roughly know what works and what doesn't. Actually, all puzzles are from that game except for the last one (and that was the test scene)
I like the core mechanic and the wireframe outline look! It reminds me a bit of Inception and Doctor Strange.
Thanks!
I'll explore more about different palettes, and maybe, _maaaybe_ textures.
I really liked this!
Unfortunately, I got stuck on the "don't stand between two red blocks" stage (it wasn't immediately clear if something stopped working or if I'd just misunderstood something)
The concept is really cool, though, and the style goes really well with it :)
Thank you!
Apologies for the hiccup in the experience. I accept that it's not intuitive at all, and it's a difficult rule to communicate. But that's the best option I could think of. In the full version, that'll feel way clearer though, I'll make sure of that.
As for the style, thanks for the compliment, but that sort of simplistic approach is literally the only thing I can do as a programmer :D