Adheres to the theme pretty well. Makes me remember what's where without being too punishing.
Well done!
Interesting one. The mechanic is promising.
Small suggestion: If switching the skill would take me an additional turn, it would be me think a bit more making my move. At the moment I'm just playing it like an action game (I must say I haven't got far yet though)
Visuals are clean and understandable.
Nice work.
That's really good to hear!
And yes, unfortunately, navigation is a problem I'm aware of, especially with the limited line of sight. I had a few ideas that could help with that, but couldn't make it until the deadline. Probably I'll utilize those in an upcoming title. I really want to further explore what this mechanic could give way to.
Yep, visuals are pleasing, combat is fun and spooks taste good. Soundscape changing between rooms is also adding to the atmosphere.
Took me a few tries to beat (actually had to switch to tryhard gamer mode), but it was satisfying rather than annoying. Well done!
Wish my Derpy projectiles a bit faster though.
Didn't have the chance to playtest. I hope you don't get lost ^^
Pre-made assets: https://github.com/atil/spooky2D/blob/main/CREDITS.txt