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Zombie Rogue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #4 | 3.667 | 3.667 |
Innovation | #15 | 3.333 | 3.333 |
Roguelikeness | #20 | 3.667 | 3.667 |
Overall | #29 | 3.222 | 3.222 |
Aesthethics | #37 | 3.333 | 3.333 |
Completeness | #54 | 3.000 | 3.000 |
Scope | #86 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
I'd like to see it have more big bosses in the early levels to surprise the player, but anyway, great job.
Wow - a great and surprisingly deep game. It's hard to believe that it was done in seven days! The infection mechanic is fun - similar to golden krone hotel, you can change forms to access different strategies and player characteristics. I with the game supported keyboard but the mouse control is very well done and about as convenient as can be asked for. A surprising depth of items, weapons, upgrades, etc. Definitely the most robust 7DRL I have played yet.
This is a really slick, playable game; way more than I'd expect to see in a seven-day Roguelike! It looks like it has been under development for quite a while before the 7DRL so that makes sense. The graphics and animation are attractive and more importantly the interface does a very good job of explaining what things are.
I haven't completely figured out the how the zombie/human team system works yet but it seems like there are quite a few possibilities there. The couple of times I tried escorting someone it was a bit awkward; we ended up on top of each other, or I had to wait for them to get out of the way before I could move. Otherwise though things worked like I expected.
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Comments
Nice graphics, challenging game! I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)
HI Jupiter, I saw your video, it's great! I like it!
Congratulations for creating such a nice roguelike! The first time I played it and the infection took more and more over me, I thought "Agh, damn, soon I'm (un-)dead and the whole round is ruined." - and I was so surprised and pleased that I can just play on as a zombie! The balancing between the two states was really brilliant and I think you've done some very clever game design in here. That's why I recommended it in a short article and made a little gameplay video of it. :) I wish you good luck with the ratings!
Best wishes,
Sebastian
HI Sebastian,
Wow, thank you soooo much for the great article and video. We are so happy that you like the core mechanic of this game, actually we put a lot of think and work to it.
In future updates we will enhance this core mechanic and make it more robust.
Thank you for you advice!
You are very welcome, I think you made more than just a proof-of-concept, but a really fun game instead! Glad you'll work even more on this, it's a treat of a roguelike. <3