Hi zor, I don't have a linux device to test if the game can run, but I'll make an linux package in the next update if you wish.
gamefish
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Wow dude you are providing so much useful feedback. I love what you think about
When you turn a npc into human/zombie, there will be a chance he can have a random quest for the hero, so the hero can talk to him/her. The idea was to create a random generated quest system in the game, although it's in a very initial state right now.
Currently giving a zombie brains won't increase his favor to you but I think this is a very good intend, I'm thinking about adding it as a new feature.
As for "repair kits" and chips, yes that make sense!
Hi GhostOfWill, I'm glad you like it.
Being a human means you can restore HP and talk to human
Bing a zombie means you are losing HP and capable of talking to zombies, also you can gain more HP when consuming flesh & brains.
Human and zombie form has total different character attribute flavor, if you open your hero stats panel you'll notice that.
Feel free to give us any suggestions to this mechanism :)
Me and my teammate Tapdog have been work on this RoguelikeZombieAdventure demo for a long time.
As in 7DRL we decide to utilize this demo to implement some of our ideas:
- Infection and camp-change system.
- Random quests.
- Gang fights between 3 different camps.
You are infected and your infection increase by time. You will turn into a zombie and start losing HP if you can't control the infection. So you have to take advantage of your form, and struggle a way out of hell.