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TAIYOH's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #21 | 3.000 | 3.000 |
Roguelikeness | #30 | 3.500 | 3.500 |
Completeness | #54 | 3.000 | 3.000 |
Innovation | #61 | 2.500 | 2.500 |
Overall | #66 | 2.833 | 2.833 |
Scope | #71 | 2.500 | 2.500 |
Aesthethics | #86 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Simple, solid, super! Some polish could be applied so that there aren't double doors between rooms, and explaining the sun mechanic a little better.
In TAIYOH you play a vampire hunter who must use the power of the sun to increase the effectiveness of your attacks upon the undead. On each level there are several shafts of light from which you can charge up your "Sun Power". The catch being that you can only charge up once per level. This leads to some interesting tactical choices regarding whether to continue exploring a level with the hope of getting better gear or levelling up, or whether to move on to the next floor while you still have Sun Points in the bank.
There isn't a lot more to it than that, but stomping out the Count was a fun enough journey.
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Comments
Nice story! I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)
Thanks for giving it a play.
I added some extra help in a post-jam update (that I haven't uploaded yet) which should address the issue of not knowing how to close the help screen/drink a potion etc.
You're not picking up a new knife every time, just swapping back and forth with your starting knife (there are other weapons too). :D
I was quite interested to see how you approached the sun system, I guess that could be better explained somehow as it seems you didn't quite get it.