Thanks for the great feedback, judges!
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2019 7DRL Hungry Little Space Rogue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #69 | 2.858 | 3.500 |
Innovation | #75 | 2.449 | 3.000 |
Completeness | #79 | 2.449 | 3.000 |
Fun | #83 | 2.041 | 2.500 |
Overall | #85 | 2.313 | 2.833 |
Roguelikeness | #94 | 2.449 | 3.000 |
Scope | #114 | 1.633 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Pretty looking space farm-em-up. Unfortunately there's not much to do beyond the initial plant/harvest/sell loop.
Completeness (3): Polished little game. One thing that was a bit weird was that if you hold nothing, pressing use or drop does not generate hunger, but every other failing action does generate hunger. Inventory management is also weird since items don't seem to cycle. (If I have shovel, ration, ration in the inventory, after cycling, the shovel always remains the second item)
Aesthetics (4): Looks nice, controls are fine, though a bit nonstandard. I also quite liked the description.
Fun (3): Figuring out how things worked was pretty fun, but once I got the hang of things, it seems impossible to lose unless you run out of farmable land or stop paying attention to food. Inventory management also gets tedious, as I'm repeatedly hitting H, H, L to sell rations. 8-way movement also feels too lenient, since I can always harvest my crops without wasting steps.
Innovation (3): The strict food timer sets a really different pace for the game and makes the game feel very puzzle like at the beginning in order to avoid wasting turns.
Scope (2): Not much other than farm, eat, and sell.
Roguelikeness (3): Lack of combat and a winning state makes the game makes the game feel different from a roguelike
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