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HoofedEar

33
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2
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13
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A member registered Aug 24, 2017 · View creator page →

Creator of

Recent community posts

If you've played the game and have something to say or share, please post it here! Thank you for checking it out! :)

Hey thanks Zeshio! Welcome back! I think this is a sign to pick up the project I wanted to use these with again haha

Hey thanks for trying it out and for the feedback! :) 

I thought about using environment variables, but I just wanted to do something simple so I opted to go with a filename. It's certainly not a secure option and a bit odd but the encryption part of Jern isn't meant to be perfect, I meant it more for obfuscation and obstruction (someone scraping your files for instance would come across it and not be able to read it, for example)

Thanks for pointing out that part about the Turkish keyboard! Ideally I'd like to make those shortcuts user-mappable so that it can adapt to any keyboard 

Navigating older entries is a popular request and will definitely be in a later version :) 

Thanks again!

Thanks for checking it out :) 

A lot of the resources I found regarding AES-128 went on about encoding the data in Base64 so that it's an actual string and I just decided to go along with that (I believe it stemmed from originally Jern saving/reading .txt files)

Hey I'm glad you liked it! Thanks for checking it out and for the awesome Jam :) 

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Honestly I was surprised to find the "locally encrypted journaling tool" space to be pretty niche, which makes sense because most people want the convenience and flexibility of cloud journaling solutions that sync all of your entries and such. Personally I just feel odd keeping any journal in the cloud ("oh you wrote about having anxiety and depression? here's some products we can sell you!", that sort of thing lol) . But really thank you both for checking it out :) 

Thank you! :) 

Thanks so much for trying it out! I'll soon be adding a check to the app so that it will generate a .k file and then prompt you to rename it

Thanks a lot for checking it out! I appreciate the feedback! I have noticed that wanting to navigate through previous entries is a popular request so far haha

Wow thanks so much for checking out my game! I really appreciate you taking the time to play it. I totally agree that it is lacking in content and I hope to add more to it soon in a later update! I did also like your suggestion of having "Wait" bound to Spacebar as well, just to help keep the controls simple.

Nice!

ah shoot, sorry about that! I’ll do my best to diagnose the issue and get back to you! 

thanks! Super stoked to check your game out, looks fun from the screenshots!

I had some trouble getting this game to run, when I tried to it gave me a few errors about some .dlls it couldn't find?

Thank you! :D

Thanks! Glad you liked it :)

Thanks! Glad you enjoyed it!

Thank you!

Sometimes art must push the boundaries of definitions and overcome obstacles to be seen. I hope you enjoyed my text editor :)

Really fun concept, I was able to pick up the controls quickly too.

I liked the really menacing ending.

Good job!

The one handed controls are a bit hard to get used to, but the presentation and gameplay is excellent. I really like the concept here. 


Good job!

At first I was really confused about what to do after getting the gems, I was assuming that I'd get another tower, so I pressed every button I could think of! But then I figured out that I had to move the tower over to upgrade it.

It's a great concept, I'd love to see this fully realized with more time. It's very hard, but not in a bad way. I was more successful each attempt.

Good job!

Unfortunately I couldn't figure out how to get the game work on macOS :/

They used E. What more can I say?

For real tho, once I figured out what to do with the frame, my jaw dropped. Definitely wasn't expecting that! It's a bit lacking in the presentation but all is forgiven, as I'm sure it was a slog to try and get that system to work. 


Good job!

Final score: 39,370

That fanfare that plays made me think I had won, and nearly made me lose very quickly lol.

It's a simple concept, but presented very well. I guess my only complaint is how quickly the scene changes stopped, that was a neat effect.

Good job!

At first I was a bit confused about what to do, but reading the controls helped with that.

I enjoyed the concept of the spirit cube leaving the boy and having an opportunity to protect him, that was pretty neat.

There was nothing I disliked, very pleasant game. I will say once I figured out the controls, the game became very easy. But I'm a glutton for punishment.

Good job!

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Hello, do you offer a version of these with a different license that allows for commercial use? Thanks! Love these tiles

It's pretty fun, I like the concept! I noticed when I charged my shot and released the mouse button, it didn't shoot. I had to press it again to fire. Not sure if that was intended

Sorry about that! I forgot to put the controls in my submission page!

Movement uses the HJKL keys and Space is used to pick up/go down stairs 

Oh okay thanks for the clarification!

I'm not able to move down with the S key for some reason?

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Sands of Delirium is my submission for the 2019 7DRL Challenge. It was designed as a coffee-break roguelike. This is my first shot at this challenge and is also my first complete, polished game.

Story: Descend the stairs of the evil djinn's lair and gather the 5 crystal gems to earn your freedom. Be careful, the gems seem to have a strange effect on your mind. Make it out of the lair with as much gold as you can!

Controls:
HJKL (YUBN) - Movement
Space - Pickup item/Down stairs

About: Made with Game Maker Studio 2. Graphics by Oryx Design Lab. Uses some code from /u/riotpopper and Mfzz99 as a basis (Generator and AI). Sound from SFXR & BFXR. Also utilized GitHub Desktop to be able to work on this at home and work.

I began work on this game on Saturday, March 2nd, 2019 and completed it on Thursday, March 7th, 2019 PST.

I had to submit this early as I will be out of town this weekend.

https://hoofedear.itch.io/sands-of-delirium

Let me know what you think!

I really enjoyed the stealth aspect, luring them out of the light to dispatch them quickly. Very cool!

Space bar on Firefox makes the page move down so I would avoid the fortune cookies lol.