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A jam submission

Ski RLView game page

Skiing roguelike
Submitted by potatoerror — 2 days, 19 hours before the deadline
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Ski RL's itch.io page

Results

CriteriaRankScore*Raw Score
Scope#43.3333.333
Roguelikeness#233.6673.667
Fun#383.0003.000
Innovation#403.0003.000
Overall#443.1673.167
Aesthetics#503.0003.000
Completeness#523.0003.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Escape the hazards of the frozen mountain passes to get home!  Since there is no particular benefit to killing enemies, this is more of a survival roguelike.  It's quite challenging, I did not manage to make it home in the hour I tried, but navigated many an abominable-snowman infested cave trying.  Quite fun, even if your most dangerous enemy is attempting to navigate with skis! 

    It is quite well scoped and featured for a 7DRL.  The map is revealed with proper line of sight mechanics (obstructed by trees and walls).   FOV and pathing is in, which is great.   There is full inventory support for using bandages.  The only real omission I feel the game has is that using items takes no time, which would have introduced a bit more tactical depth to choosing when to use them (especially when moving under speed).   All that white in the tileset lead to an aura migraine in protracted pay, but that's more of a minor usability note that would only apply in specific situations.

    • Completeness - 4.  Has every basic thing a roguelike needs, plus a unique theme, but some minor bugs.
    • Aesthetics - 3.  Effective but simple graphical tiles, transparent GUI overlay does its job, but overall no frills.
    • Fun - 4.  It came together well, quite challenging, has a nice variation of level hazards and enemies, and a unique movement type besides!  I will say that the skis were a little frustrating to get around in.
    • Innovative - 3.  The skis movement is definitely in the category of providing a unique twist.
    • Scope - 4.  Accomplished quite a lot for 7 days!  Different level types, including additional later level features (such as snowstorms) help pull it above an average scope.
    • Roguelike - 4.  Procedural tile-based maps, FOV, pathing, inventory system.  The works!  But there's little RPG mechanics or progression, and so on, so it's not utterly roguelike.
  • The UI needs to be polished because the text is obscured but the graphics underneath, even just changing the font colour to yellow would make it more visible. The aesthetics are okay but it would be great if the player could move in diagonals and have more visual feedback about how far their next move will be. It's an innovative twist on the usual mechanics but crashing all the time is frustrating instead of fun or compelling. I think more polish on this idea could make it more fun. At the time of writing this feels more like tech demo than a full game and more like a roguelike-like. Please keep working at it cause it'll be interesting.

  • "Skiing roguelike", heavily inspired by the well known SkiFree game that used to be packaged on Windows computers.  I played through all levels and eventually got a win.  There is no ending screen, which the developer notes as a known issue.  The game feels feature-complete but does have a few bugs (nothing game-breaking during my playtime).  Charming hand-drawn art which looks great and fits the game well.  Controls are mostly intuitive but take getting used to.  You damage monsters by skiing into them with your momentum bonus, but most monsters come in backs and being stopped by running into one to attack it can be very punishing.  It's often better to run away.  There's a full set of levels which get progressively more difficult, each has its own new challenges and themes, and the game does have an ending.  Overall the scope feels appropriate for a 7DRL.  The game is turnbased, procedurally generated, has items and inventory, but does not play quite like your typical roguelike due to the movement and combat mechanics.

    Overall a fun game that is worth playing, but I probably won't be returning to it for multiple playthroughs.

Successful or Incomplete?

Success

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Comments

Jam Judge

Fun game, it brought back my nostalgia from playing SkiFree on Windows as a kid (especially the part where I would quickly get eaten by an abominable snowman every game...).  I was in one situation where on the last level I couldn't use my bandages anymore (they were on C in my inventory), not sure what caused that.  Fortunately I had a few first aid kits.  I think there may have been a situation I came across a few times where after breaking if you move laterally it would go more than one square?  I never had a chance to reproduce, I could be wrong about that.  I came across a very annoying situation  during one of my early games:  since the yeti can attack diagonally, you can get caught in situations that are inescapable -- see below.  I did try to move back and circle around it on those four squares but it just moved into the tile the player is standing on in the image, blocking the exit as it mercilessly hit me for 10 damage per turn.

The art is excellent and feels so fitting for the game, and I loved the @ that represents the skier's head.  A fun game overall and I'm glad I eventually managed to get a win  :-)


Developer(+1)

Thanks for reviewing,  glad you enjoyed playing. I'm impressed you won given as you point out the game is capable of throwing impossible to escape situations. I was planning to add a few items to help alleviate such situations, such as binoculars to see further and an axe that could be used to cut down a tree. It turns out I forgot to add the C key to the input handler, oops, good job the first aid kits weren't in that slot...

Submitted

Intresting gameplay