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The Princess of Mud's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #66 | 2.858 | 3.500 |
Scope | #73 | 2.449 | 3.000 |
Innovation | #75 | 2.449 | 3.000 |
Overall | #76 | 2.381 | 2.917 |
Aesthetics | #82 | 2.449 | 3.000 |
Roguelikeness | #94 | 2.449 | 3.000 |
Fun | #101 | 1.633 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
This was a very hard RL to both play and rate. It's a real time roguelike which by it's own is really fun and interesting. However real time fights are hard to deal with especially when you rely on ASCII for information. Fights start and end really fast, even though you can kite them and lose them if you move away. What's even harder to do is use potions on the fly, that requires AND demands some muscle memory to do, while fighting an enemy and also looking out on your health. The requirement to play it like an action game but looking like a roguelike, is not a great combination, I am sure with enough time playing the game, it becomes much more fun, but it is hard to pick up and enjoy it unless you make that investment.
This game leaves mixed feelings... On one hand there is some interesting setting and definitely something mysterious going on. On the other hand ... realtime combat? Seriously? It's not that I'm against realtime combat in general. But as soon as you step on this path, you must make sure that controls are very responsive. Which is not the case for this game and in my opinion makes it hardly playable. Another thing - I tried hard many many times and was getting killed, until I realized that this game is about grinding... Monsters and, more important, stat boosting item are respawned upon level change. So you can go back and forth and just pump your character... Which is far from what I can call fun experience, adding the fact that the combat is very clunky. Absence of description of items do not increase the appeal of the game too. I couldn't win the game, so my estimation of the scope might be incorrect.
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Comments
Could you add a hint that it is not turn-based? I tried about ten times until I got that! The room concept of this game is quite nice!