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No'hanz's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #1 | 4.000 | 4.000 |
Aesthetics | #8 | 3.667 | 3.667 |
Fun | #11 | 3.333 | 3.333 |
Completeness | #11 | 3.667 | 3.667 |
Overall | #17 | 3.444 | 3.444 |
Scope | #26 | 3.000 | 3.000 |
Innovation | #40 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Neat concept to build a game around. Enjoyed the grass/trampling mechanic. Sound effects were a nice touch. Interesting to strategize around monsters draining your stats, raising stats with traps, some positive traps only affecting everyone other than whatever sets it off... Game felt rather complete although I haven't made it to the end yet. True roguelike in mechanics and gameplay. Really deserves a farlook command.
One of the best I've played! The game feels complete and polished, the aesthetics are amazing with different types of vegetation and blood splatters, clearly marked traps and the simplest of control schemes. I had a lot of fun discovering what the different traps did and figuring out how to exit the level with maximum health and hunger levels. The game is innovative with the a neat twist on the usual mechanics. The scope of the project is what I've come to expect from a 7DRL and as for it's roguelikeness it's spot on. Well done!
Completeness - 4
Very polished and everything is where it should be. No expectations missed.Aesthetics - 4
simple but pleasant design. Clear information and feedback.Fun - 3
The lack of clarity on what the traps do, and why, is what holds the fun back for me, and prevented me from engaging in the game. However, the basic approach is well put together and enjoyable enough.Innovative: -3
The only interactions outside of bump attacks are triggering static traps, forcing you to think about how to use them. However, it is not clear when the trap will effect you, or why it doesn't.Scope - 3
Reasonable variety of monsters and traps, though functionally quite similar.Roguelike - 4
Feels very much like a classic roguelike, but as you might remember it, with lots of the niceties that add to the genre.
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