This piece is really charming and has a ton of nice touches. The visuals are nice and rich, with the combination of periods, quotations, and other characters in carefully chosen colors and shades creating a very nice tapestry of information. I found the central mechanic un-intuitive at first...the fact that all the traps are called "traps" and aren't identified at the start left me feeling like I was just running around at random. But after more playing (and careful attention to the event read out at the bottom of the screen) a real logic emerges.
The range of different effects that are generated by the traps is truly impressive. I was particularly taken by the splash of psychedelic color produced by one of them. And the first time my soul transferred into my clone was amazing. Though, I wasn't always clear what certain positive traps were doing, and which could be used multiple times...vitality, armor, and experience traps all left me feeling a little unsure of the systems they were impacting and how.
In two different games I ended up transforming into a T'itan, which seems to pretty radically jump your power level and ability to move through the levels. I did not discover if there's any way to return you to No'hanz' form.
I left the game with one big wish: that there was some means to get information about the different monsters - HP, attacks, special properties, other than just smacking into them. I think this would make it a lot more fun to make decisions about which you just bash into and which you strategize around. Otherwise I had fun with this.