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Lord Of The Mall (Lord Of Them All!)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #1 | 4.000 | 4.000 |
Aesthetics | #1 | 4.000 | 4.000 |
Scope | #4 | 3.333 | 3.333 |
Innovation | #4 | 3.667 | 3.667 |
Overall | #6 | 3.500 | 3.500 |
Fun | #38 | 3.000 | 3.000 |
Roguelikeness | #64 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
The shifting landscape is a cool mechanic. I really like how dead skeletons become phone zombies.
The movement speed feels a bit slow, though I understand it's intentional.
Lord of the Mall is a real-time mall crawler in which the world is constantly in a state of flux between the mall and a dingy dungeon. In the mall your fellow shoppers are no threat to you, but in the dungeon they turn into axe-wielding gremlins. This mechanic is really cool and beautifully realised, but I didn't find that it added much tactical depth to the gameplay. There's no levelling system so you can just slowly make your way to the exit and avoid having to get involved in any combat.
The dual realm mechanics are fantastic. Would love to play this in a more traditional turn based style also!
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Comments
Hilarious game, and also very, very fun
I have just seen a video of this nice game on the channel of Rogueliker.
Really fun!!
Thank you for your interpretations and feedback! The game absolutely does not use free Unity models though! I made every model. If you're interested in more about the possible motivations of the old man and why he sees the shoppers as nameless faceless people, check out my earlier game that this is a sequel to: Lord of the Aisle.
It could also be that he is actually a wizard in a dungeon, and being affected by mind-influencing magic to make him think he is a feeble old man in some strange consumerist dystopia, and lure him into dropping his gold for illusionary products.