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Res furtiva's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #67 | 2.828 | 4.000 |
Scope | #78 | 2.828 | 4.000 |
Innovation | #81 | 2.828 | 4.000 |
Overall | #94 | 2.828 | 4.000 |
Completeness | #96 | 2.828 | 4.000 |
Roguelikeness | #97 | 2.828 | 4.000 |
Aesthetics | #109 | 2.828 | 4.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Great atmosphere and setup! Used all the different tools and weapons and eventually found the guy to capture. Epic battle dragging him away was great fun! Lots of strategy, great achievement in seven days.
- The premise is fun and the pixel art is charming. Cinematics and music are top notch! The guards' vision fields and sound indications work well, but concealment is difficult to read. There's a lot of tactical freedom, but killing and incapacitating seem to be mutually exclusive, which adds to the difficulty considerably.
- Thank you very much for submitting an entry into the 7DRL! Looking at your entry, I can see that you had a lot of fun putting it together. It's very creative. Great job on putting together the intro animations and story to hold everything together. I am absolutely terrible at these kinds of stealth games, but I still had a lot of fun. I enjoyed that the first mission (my only mission) briefing and goals were slightly different each time along with different generated maps. I hope you can keep working on this entry!
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
rogueli.... hmm, something between; I'd consider it a roguelike
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