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A jam submission

ROTUND DUNGEONView game page

​Slide and roll your way into an endless dungeon full of slimes and spike traps!
Submitted by Forehammer Dev — 3 days, 18 hours before the deadline
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Play Rotund

ROTUND DUNGEON's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#753.2664.000
Innovation#1392.4493.000
Aesthetics#1532.8583.500
Completeness#1612.4493.000
Scope#1752.0412.500
Traditional Roguelikeness#2311.6332.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • This is squarely in the roguelite category. Very little roguelikeness to it. However, it is fun, and the cartoony enemies and classic sounding effects make this a joy to waste an hour or two on.
  • * Lots of fun to play! Tumbling is fun. * Why don't bombs kill enemies?! * Found ourselves getting trapped sometimes. * Not very roguelike.

Successful or Incomplete?
Successful

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes

Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Rougelike

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Comments

(+1)

I laughed out loud when I saw the character do the physics jump and roll

Submitted

Great game, very juicy, polished, and well put together. It has decent enemy variety too. It feels pretty complete and it doesn't look like you ended up cutting any corners.

The only thing this game is missing is a sense of progress. After about ten playthroughs, it became clear that each level was going to be the same as the first, so I didn't have enough incentive to keep playing, I don't even know if the game had an ending. If you just added one new obstacle on each level, it would probably have more replay value.

I don't know if the game has enough of an identity to compete with a game such as Spelunky, because all you have going for it is the bomb mechanic. It's cool you can speed boost with them by jumping, but I think it just needs more. Then again, Spelunky was in development for years, and you've had a week to work on this game, so maybe that is unfair of me to compare it.

Nevertheless, great job, I think if your going to develop this any further, you should explore more with the bomb mechanic and see where you can go with it.

Submitted

I love this. I wasn't expecting to have so much fun playing it! Just the player movement itself is amazing. Awesome job!