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Pocket Fun

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A member registered Jul 19, 2018 · View creator page →

Creator of

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Hey, sorry about that. The Mac version seems to have some issues. And I can’t re-upload cause the current version has a lot of unfinished bits.

Thank you!
Working version should be out in the next couple of days.

Thanks for the heads up. I'll fix that now.
Working version should be out in the next couple of days.

Thank you!
Though we aren't much of a studio. We just teamed up for a jam.

Thanks!

Thank you!
Yeah, we plan on getting a functioning game. Should hopefully be done in a few days. 

Thanks! We'll be uploading a working version in a few days.

I haven't tested so I wouldn't know.
But it shouldn't require to much.

Thank you!

Thank you!
Yeah, the interaction system is definitely a bit bugged. I'm using collision to detect when the player is in range. Which works fine, until two or more collisions are overlapping. But I do have an idea for a fix.

Ok, thanks!

Thank you!
I'm glad you liked it.

Thank you!

Thank you!

I had another orthographic camera positioned above the island that displayed to a render texture, which I used as the image for a canvas raw image component.
The camera culling was set to only see the terrain layer and a mini-map layer. I did the player icon by placing a sprite above the players head, and assigning it to the mini-map layer.
The reason the map is red is because I forgot I had the fog turned on, decided it looked cool, and kept it.

Thanks!

Thank you!

This is awesome! Love the cockpit hud design.

Normally I'm not very comfortable with tank controls, but these felt easy to use. I got a hold of it pretty quickly.

I'm glad you liked it (and that you got some good scares XD)!
Yeah, balancing definitely needs quite a bit of tweaking.

Thanks for playing!

Thanks!

I'm on windows, so I don't really know how to play the game on mac. Sorry.

Thank you!

So sorry about that.
I'm currently working on expanding the game, so there won't be any updates for a while.

Sorry, the game isn’t made for android. I labeled it wrong, it’s suppose to be Linux.

Thanks you!

Lol
I knew you could get over the walls. But I had no idea that happened to the graphics. 

I...umm...don't even know what I'm looking at.
I had no idea the models could even do that XD

Thank you so much!

Yeah, I've found myself picking a gun that's depleted as well. My plan is to add an ammo counter to the gun menu, and keep you from equipping depleted guns. 

Thank you!

Great music! And I love the art style. A lot of fun.

Thank you!

Punching an enemy that's flashing red or just punching a bug will refill the ammo for all your guns.

Thank you!

I plan on adding an ammo counter to the gun menu, so you know if one's empty at a glance. I will also work on introducing more variety and usefulness to the guns, other than just stats. 

Teleporting was planned from the beginning, but I guess I was treating it more like a dash instead of its own mechanic. I wouldn't even know how I would go about it, but it is definitely something I would like to expand upon.

I'll also be sure to include an option for scroll wheel jumping XD

This is a great example of a simple game polished to perfection. Everything is so smooth and well put together.

The thing that caught me off guard was the complete settings menu. You don't see settings menus that often in jam games, and I've never seen one with so many options.

This is such a neat little game! It was way more fun than I was excepting.

Thank you!
I've had issues with my games being to hard before, so I tried too make it easier XD

If no enemies are attacking, and the door hasn't opened yet, that normal means there's a bug or two wandering around looking for you. You'll just need to wait a bit for it to find you, can you can kill it to move to the next round.

I love this! It has such a great atmosphere and mood. I absolutely loved the art, and the enemy designs are terrifying. 
It was fun to just explore the levels, almost relaxing. 

The atmosphere and art style are incredible! Absolutely love it.

The controls took me a while to get the hang off, but I got it after a couple of tries. I suck at these kind of games, so I didn't complete it. I got stuck at level 6 XD 

Thank you!

I've also noticed some weirdness when constantly jumping. 

I'll probably polish it (like polishing up the jump XD), and add the remainder of my planned content. But I'm still not sure how far I'll take it.

Thank you so much! This is very much appreciated!

Yeah, I was soloing on this one, and I did create all the 3D assets. 

Thank you.
I'll probably polish it some more. Give the enemies some proper textures, and expand on it a little. But I'm not sure how far I'll take it yet. 

I understand.
Speed is reduced a little while in the air, and picks up again when on the ground. I did this cause it generally feels better to me, but I can see how it could mess with the flow. 

Yeah, that's what I meant by bunny hopping. Jumping consistently increases speed, but if you stop jumping the speed resets to default. Which is what my understanding of bunny hopping is. Which of course could be completely wrong, as I've never put much research into it.

Both of these are easy enough to tweak, so I can mess around with the settings and see if I can't find something that feels more consistent.