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Electronic Scavenger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #1 | 4.000 | 4.000 |
Aesthetics | #2 | 4.000 | 4.000 |
Innovation | #76 | 3.000 | 3.000 |
Fun | #78 | 3.000 | 3.000 |
Scope | #103 | 2.667 | 2.667 |
Traditional Roguelikeness | #168 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Both looks and plays pretty well, but as a platformer it isn't a roguelike at all. It was interesting figuring out the various interactions with the blocks, and the idea of being able to take apart any block and move it was fun, although the need for a timer and speedrun-based gameplay seemed odd when combined with the fact that levels are procedurally generated rather than handcrafted and repeatable to be able to challenge one's own high score.
- Nice platformer, nice graphics and great level manipulation but this is not a roguelike nor a roguelite. I can see it as a great puzzle platformer!
- A really nice roguelite puzzle platformer! The ability to drag any block of your surroundings around is deceptively simple, but works great in combination with procedurally generated layouts. It helps that the game does not stop there: it has both ways to die (laser turrets, bomb squares, electronic AOE traps that appear almost unpredictably but tend to have enough delay) and the additional tools, such as the infinite jump jet boost upgrade that can be unlocked on every level, through reaching a special block, to "fan"-like blocks that push you upwards. It also helps that the graphics are nice and clean, and the music + sound effects are very well-chosen. Beating its 7 floors is not too difficult once you get the hang of the game, but it is absolutely worth trying at least once.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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Comments
the brick collecting mechanic is really cool
thank you humaz. For most of the development you had to hold down the grabbing key for about half a second before you would fully acquire the block. I realized at the end this made it more tedious than it had to be so I switched it to be instant. :)