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Beasts of Mehetia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #2 | 4.000 | 4.000 |
Scope | #15 | 3.333 | 3.333 |
Completeness | #25 | 3.667 | 3.667 |
Fun | #30 | 3.333 | 3.333 |
Innovation | #39 | 3.333 | 3.333 |
Traditional Roguelikeness | #77 | 3.333 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- A very solid game. My only real complaint is how infrequently you run into the jade locket pieces. My best run made it to floor 10, with only 2 pieces out of 4 found. Perhaps I was just unlucky, but I don't think the game has enough variety to warrant long runs, especially since it is easy to miss a piece of the locket. Otherwise, everything works well. The randomized "skill tree" is great, and allows many choices/playstyles despite being so simple. Do I go for higher inventory space, or boost my base health/courage? Is it worth it to spend a point on utilities like lava jumping or terrain destruction? Enemies and items are varied enough, though I wish there were a couple more for the length of the game. Great job!
- "Beasts of Mehetia" is interesting, if only somewhat imbalanced - I couldn't get past level 6 for a while, but then got a lucky build that took me to level 10, and got me two locket parts from the old Ahu-Lani. The existence of achievements (which I kinda treated the score as) makes it somewhat replayable - I still have no idea how to achieve a couple. The "chicken friend" and similar achievements feel a bit weird because you get them all if you die without killing an enemy, so when you just start out, you are confused why you get any points. The visuals and sfx are lovely. The courage + closing eyes mechanic is pretty novel. The controls make sense, except that I really hated having to restart the game every time I died (which happened a lot), which slowly chipped away at my overall enjoyment. It would also be nice to be able to press down on a direction key and move continuously. Overall, with a bit more balance and a quick way to restart, this game would be rather fun to play!
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Saturday -> Saturday
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
I do !
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Comments
Pretty good roguelike. I enjoy this kind of game tbh, if this is polished enough for a full release I'd buy it eyes closed.
Great aesthetic and cute idea, quite a lot of content for such a quick jam. Really enjoy the personality of this jam and the unique idea presented with the courage and how vision can both help and hinder that, really cool stuff that I'll have to spend some more time exploring!
The game is honestly addicting, I couldn't move or use any options once I tried using the wooden sword, but besides that, a great game