Apologies that it took a bit to reply to this! Glad to hear you've been enjoying the game in spite of those issues.
These are some good suggestions, I'll run them by our coder and see what we can do!
Felt like it crawled out of a long lost Amiga demoscene, plenty of modern design aspects meet wholly unique and lovingly archaic controls. I'm hard-pressed to describe this game in any way that actually does it justice, so I'll just say sit down and prepare to spend an afternoon with this one. It's a trip and a half, and I'd be remiss if I didn't mention the excellent soundtrack that backs this game, incredibly unique and one I'll definitely have to come back to sometime.
Totally complete and excellent experience! Takes a small amount of time to get used to the controls and how everything operates, but once you do the game is a pretty brisk and enjoyable little roguelike with a fun premise and an honestly unique upgrade system. Very much enjoyed this entry and would recommend it to anyone looking for a fun half hour to kill.
Neat idea even if you weren't quite able to finish! I like the concept of being able to send 3 characters out into entirely different branches of a dungeon for higher risks and rewards, and it's definitely an idea worth exploring deeper. Some things that would make for a nicer user experience if you choose to continue this project, being able to move all 3 characters at once with a lump command (all up or left or right for faster gameplay), mouse based interface (understandable it didn't quite make it in for a jam) and more detailed character info in the lower left window you can cycle to. Cool entry!